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  1. #51
    Player
    Archvile78's Avatar
    Join Date
    Jul 2014
    Posts
    396
    Character
    Xander Vermillion
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    So i wonder, with the Balance card + extended + TD + CO are we looking at 1min30 10% damage buff lol?
    (0)

  2. #52
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I'm happy for the buffs, that's it. I was expecting Collective Unconscious restore MP while channeling, but well, I can't complain.
    (0)

  3. #53
    Player
    Evanoel's Avatar
    Join Date
    Aug 2015
    Posts
    89
    Character
    Evanoel Crownguard
    World
    Adamantoise
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Archvile78 View Post
    So i wonder, with the Balance card + extended + TD + CO are we looking at 1min30 10% damage buff lol?
    But... but... isn't that what AST needs to be considered on par with the other healer classes? :/
    (0)

  4. #54
    Player
    Archvile78's Avatar
    Join Date
    Jul 2014
    Posts
    396
    Character
    Xander Vermillion
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Evanoel View Post
    But... but... isn't that what AST needs to be considered on par with the other healer classes? :/
    I just think its pretty awesome.
    (0)

  5. #55
    Player
    Tashim's Avatar
    Join Date
    Feb 2014
    Posts
    78
    Character
    Tashim Wyrd
    World
    Cactuar
    Main Class
    Scholar Lv 70
    the mana regen problems stem from a lack of scaling with max MP. refresh and ewer wont give you more mana back if you stack piety, but assize and aetherflow do. As such, I expect mp problems to get worse as new content / more gear becomes available.

    However, AST does have exceptional healing-per-mana ratios. We'll just need to learn to make good use of that efficiency.
    (0)

  6. #56
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Basic heal potency buffs
    Generic, but nice.

    Aspected diurnal changes
    Helios actually seems like a bad trade. Benefic is nice since it was so heavily nerfed version of regen. Most spells are, or were, just a bit weaker than their whm counterparts, but a.benefic was considerably weaker.

    Aspected noct changes
    Does nothing to fix the fundamental problem with noct. Baseline spells benefic II and helios are better, as a general rule. And exceptions to the rule don't warrant giving up regens.

    Synastry
    Sweet.

    2 min Celestial opposition
    Well...it lines up with LA. I don't know that mps as much a issue anymore, and really, it should be more than a enhanced LA trait. It remains, the worse timestop spell.

    Collective unconcious
    Better for a raid. Probably worse for free healing in a dungeon post gravity spam. Buffed a.benefic probably makes up for that though.

    Card buffs
    Really nice. I get why spire and ewer weren't touched, but where's the spear? 30s spear might actually be useful, it'd be a lot less of a 'maybe it'll do something' crapshoot, because at 30s you'll probably pop SOMETHING. But for arrow/balance/bole that's pretty huge.
    (0)
    Last edited by RazeLandale; 08-25-2015 at 05:50 PM. Reason: cap

  7. #57
    Player
    Kaizersan's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Shinoa Hiragi
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    AST's lack of dps is due to the fact they increase other people's dps so it makes up the difference especially now with how far you can extend balance on someone.
    (0)

  8. #58
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    OMG this is so insane. Synastry and lightspeed will give AST virtually no problem at all healing thru double preys in AS1. Solo healing 2 tanks in A3S? No problem. Essential Dignity (instant cast with 0 MP) is even better than tetragrammaton imo because it has only 40-sec cd.

    The biggest benefit of AST is the 30-sec balance card which is vital in dps checks like during double hand in A3S. Combust II is better Aero III with 45 potency for 30 seconds. I think AST will put WHM out of work. They might have gone overboard with the buffs but we shall see. One thing is for certain, I will be leveling my AST as soon as I log in next time. Time to ditch the whm
    (3)
    Last edited by OmegaFlare; 08-25-2015 at 05:52 PM.

  9. #59
    Player
    Mog77's Avatar
    Join Date
    Jul 2015
    Posts
    37
    Character
    Wild Star
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by lordparanoia View Post
    snip.
    Thing is, it was possible for astro to solo heal content already. I've seen astros solo heal ravana before like it was no big deal, we bring solid dps buffs to the entire raid along with mana and tp regen, these things are not to be overlooked. Think about having a 35 second enhanced arrow on yourself, and how that will affect the amount of healing you will be able to put out combined with synastry and solid healing or shielding, it's not to be underestimated. Or using that kind of logic, put that arrow on your white mage instead and twiddle your thumbs because his healing will go completely nuts, especially if he pops POM at the same time.

    tldr, we make everyone else overpowered just by rolling our cards and getting lucky.
    (1)

  10. #60
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Evanoel View Post
    But... but... isn't that what AST needs to be considered on par with the other healer classes? :/
    Well there really isn't a guage in this game for being on "par" since people will always attempt to find situations where they can solo-heal every fight to maximize DPS. (I guess you could say party damage potential is the real standard in FFXIV). Basically it just comes down to if A, B, and C can all solo-heal every fight, then the one with the most utility is the best healer since utility (buffs, mitigation, debuffs, etc) is the only difference between each healer currently.
    (0)

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