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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Based on this one...



    Maybe they need to change the system if out of thousands of players on almost every server every week (since it's introduction?) play jumbo cactpot (assumption of 1000-3000 players per week x 103 jumbo cactpot draws x 65 worlds)...only a total of 378 across all worlds have won that 1mil MGP jackpot. 3551 have won around 100k MGP. 34,721 have won between 10-15k MGP from it. The other two tiers are such small rewards that they are barely worth caring about since you have to wait a week to potentially get less than two GATE's, the bottom tier actually losing you MGP if you 'win' and don't collect within hour of draw which tends to net you a loss of 20-50MGP or even if do collect within hour of draw only tends to net you maybe 15-30MGP. So I think they need to re-evaluate the jumbo cactpot system.
    (2)
    Last edited by Snugglebutt; 08-25-2015 at 01:59 AM.

  2. #2
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Snugglebutt View Post
    So I think they need to re-evaluate the jumbo cactpot system.
    The only thing I would change with the Jumbo Cactpot is that, if your last number doesn't match, you break even with MGP (you win 100). The only reason I'd make this change is due to the fact that it's only one drawing a week. The Mini Cactpot serves as a much better MGP-sink and gives you plenty of opportunities to attempt to make some sort of profit. For the most part the Jumbo Cactpot is fine, it's cheap with the possibility of a high reward (1/10,000 odds isn't that bad in the long run). The 25-30 MGP loss seems kinda stupid though.
    (1)