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  1. #10
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zfz View Post
    The video is not claiming that the old Talent Trees are superior. It wanted a real world example where skipping the progression (giving you everything right at the beginning) would overwhelm you, and WoW's old talent trees was the perfect example.

    The WoW old talent trees was used as an example where having some form of progression was better than having none. It made no claims on whether that particular implementation of progression was superior or not.

    Hence there's nothing "balantly wrong" by mentioning WoW's old talent trees.
    Did we even watch the same video? They talked about how talent trees are amazing progression mechanisms because they make you think about the game outside the game as you try to find that perfect build, unlike the terrible jrpg system of giving you new abilities based on level. Now to me this sounds like an argument that talent tree based progression is superior to at least jrpg progression, and they don't offer any other suggestion of a better progression system, so I think it's safe to conclude that they think WoW talent trees are actually a superior progression system.

    Quote Originally Posted by Stanelis View Post
    In the burning crusade expansion of wow the content was gated by the completion of each tier of content (eg you had to run normal dungeons to unlock the first raids, the first raids and some heroics dungeons do unlock some more raids, those raids to unlock the later raids...) and the initial content of the expansion lasted for month (if not years) without feeling as a grind, a chore or w/e. You never got bored because you always had a boss to work on (and their difficulty weren't artificially inflated like what we have currently in alexander savage, on average you killed like one or two new bosses per week).

    The fact is there was so much content at the expansion release (I'm only talking about what was release for the expansion, not about what was already in the game from wow vanilla) that it kept people playing for month, and there wasn't much grind innvolved (playing FFXIV require to grind way more the content than what wow required back in the day, believe it or not).

    SE has to gate heavily stuff in FFXIV due to the tiny amount of content at level 60 in the game.
    If FFXIV wanted to follow the BC progression model, then Aetherochemical Research Facility would have the difficulty of Alexander Savage 1, and you wouldn't be able to enter it unless you could clear The Vault in less than 15 minutes. I don't know where you get this idea that BC raids didn't have artificial difficulty unlike Alexander Savage. Do you know why they refer to gear in WoW as "Tiers?" Because the way WoW was originally designed, and this was true in BC as well, you had to be at least 1/2 geared in the previous Tier to even hope to complete more than the first boss in the next Tier. That's why it's called "Progression." You progress from one Tier to the next, farming each Tier for the gear needed to complete the next Tier. When people talk about "This gear only exists for raiders" they are talking about the Tier Progression system in WoW (even if they don't realize it), which you would now label as "artificial difficulty." Or do you imagine that you could jump right into Tempest Keep without extensive farming of Karazhan?
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    Last edited by Hix; 08-24-2015 at 11:52 PM.