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  1. #1
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zfz View Post
    The video is not claiming that the old Talent Trees are superior. It wanted a real world example where skipping the progression (giving you everything right at the beginning) would overwhelm you, and WoW's old talent trees was the perfect example.

    The WoW old talent trees was used as an example where having some form of progression was better than having none. It made no claims on whether that particular implementation of progression was superior or not.

    Hence there's nothing "balantly wrong" by mentioning WoW's old talent trees.
    Did we even watch the same video? They talked about how talent trees are amazing progression mechanisms because they make you think about the game outside the game as you try to find that perfect build, unlike the terrible jrpg system of giving you new abilities based on level. Now to me this sounds like an argument that talent tree based progression is superior to at least jrpg progression, and they don't offer any other suggestion of a better progression system, so I think it's safe to conclude that they think WoW talent trees are actually a superior progression system.

    Quote Originally Posted by Stanelis View Post
    In the burning crusade expansion of wow the content was gated by the completion of each tier of content (eg you had to run normal dungeons to unlock the first raids, the first raids and some heroics dungeons do unlock some more raids, those raids to unlock the later raids...) and the initial content of the expansion lasted for month (if not years) without feeling as a grind, a chore or w/e. You never got bored because you always had a boss to work on (and their difficulty weren't artificially inflated like what we have currently in alexander savage, on average you killed like one or two new bosses per week).

    The fact is there was so much content at the expansion release (I'm only talking about what was release for the expansion, not about what was already in the game from wow vanilla) that it kept people playing for month, and there wasn't much grind innvolved (playing FFXIV require to grind way more the content than what wow required back in the day, believe it or not).

    SE has to gate heavily stuff in FFXIV due to the tiny amount of content at level 60 in the game.
    If FFXIV wanted to follow the BC progression model, then Aetherochemical Research Facility would have the difficulty of Alexander Savage 1, and you wouldn't be able to enter it unless you could clear The Vault in less than 15 minutes. I don't know where you get this idea that BC raids didn't have artificial difficulty unlike Alexander Savage. Do you know why they refer to gear in WoW as "Tiers?" Because the way WoW was originally designed, and this was true in BC as well, you had to be at least 1/2 geared in the previous Tier to even hope to complete more than the first boss in the next Tier. That's why it's called "Progression." You progress from one Tier to the next, farming each Tier for the gear needed to complete the next Tier. When people talk about "This gear only exists for raiders" they are talking about the Tier Progression system in WoW (even if they don't realize it), which you would now label as "artificial difficulty." Or do you imagine that you could jump right into Tempest Keep without extensive farming of Karazhan?
    (6)
    Last edited by Hix; 08-24-2015 at 11:52 PM.

  2. #2
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hix View Post
    snip
    But why are you focusing on the idea of WoW talent trees? That was just an example that they used to show how customization of your character can add longevity to a game, as a means to keep players playing due to the added strategic element.

    The WoW talent trees are NOT the focus of the video, and their base argument holds up if you used another game with customizable character builds instead. Or if you didn't use the example at all.

    And i'm guessing you didn't get this, so I'm reiterating. The are saying that talent trees are better than simply giving you abilities every level - in the context of adding a degree of strategy that allows players to occupy themselves playing around with to extend the life of gameplay. Not that Wow is da best, jrpgs suck
    (2)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    You're doing your self a disservice by using WoW as an example though, people who play this game lose their minds at the mere mention of it, regardless of the way in which it's used.
    I do play wow and I was amongst the players who cleared sunwell before the nerfs (I also used to play FFXI and FFXIV).

    What wasn't right at the beginning of TBC is that the whole expansion has been designed assuming each players would start playing from day one. Meaning it was very hard to catch up to the bandwagon if you were lagging behind. But don't forget that during TBC the player base jumped from a 5 millions active subscribers to 8 millions (I can't imagine this happening in a bad game). I know that it is hard to imagine with how scarce the content has become in new mmorpg, but the sheer amount of content of TBC was overwhelming.

    In older WoW expansions it also took significantly longer to level and gear up, you weren't getting epic gear in LFR.
    It took like 3 weeks only playing on the evening (Im' pretty sure gearing up one job via Alexander normal takes longer). What was time consuming at the beginning of TBC was unlocking the heroic dungeons (as you had to grind reputation, but if you quested your way to level 70 that wasn't an issue).

    Also back in the day the blue gear you were getting from heroic dungeons were better than the epic gear from karazhan (it was patched a couple month later).
    (0)
    Last edited by Stanelis; 08-24-2015 at 11:53 PM.