Results 1 to 10 of 69

Hybrid View

  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Relics in 2.X were just no where near strong enough for the time required to obtain them that was my issue.

    And as other said the life span of the relic after you spent that long obtaining it was extremely short.

    I honestly expect the same thing in 3.X considering this expansion is basically a double down of the 2.X game systems.

    I do not understand why anyone would waste time on a relic. If you are raiding get the raid weapons from the final turn (Use upgrade token weapons until then). IF you are not raiding just the get the token items and save yourself 100s of hours of time wasted and get the raid weapon once they mega nerf it when the new tier comes out. There is just no real reason to get them unless you are just extremely bored, and this is from someone who feels the game has too many handouts.

    The time vs reward ratio is just too too low for relics.

    Relics are basically Vanity weapon. A 100+hr long vanity item.
    (4)

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xatsh View Post
    -
    This right here is the problem with MMORPG players these days. In order to do *anything* within the game, you demand to be rewarded with only the very best items.
    You're not interested in anything if it doesn't give you the "Best in Slot" rewards.

    And then people wonder why devs don't make wider varieties of content.
    (4)

  3. #3
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sylve View Post
    This right here is the problem with MMORPG players these days. In order to do *anything* within the game, you demand to be rewarded with only the very best items.
    You're not interested in anything if it doesn't give you the "Best in Slot" rewards.

    And then people wonder why devs don't make wider varieties of content.
    They bred that mentality with vertical progression. You reap what you sow.
    (2)

  4. #4
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sylve View Post
    snip
    Maybe because the content is designed around a progression system, or JRPGs/RPGs in general really. I don't get what your point is. This isn't "anything", it's a long and tedious grind for the sake of a decent weapon. It's not fun content, you expect people to waste hundreds of hours for the sake of a single glamour?


    @Gunspec, they can't "mess up" the artifact system. If anything, it'll be easier to balance the content around those weapons specifically, and they know full well how to balance content as they've had over 10 years of experience now. Sure they mess up here and there, but something this major? I doubt it, especially when it's something as simple as balancing stats on a weapon. I don't see how that would make the game unplayable. The only thing it'll lack is weapon variety really, sure there are skins, but they all have the same base look, but that can be said for FFXIV as each class only has access to one weapon type with a few exceptions.
    (3)

  5. #5
    Player
    Maaizr's Avatar
    Join Date
    Aug 2015
    Location
    The Grid (Gridania)
    Posts
    113
    Character
    Isabeau Tphurer
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Sylve View Post
    This right here is the problem with MMORPG players these days. In order to do *anything* within the game, you demand to be rewarded with only the very best items.
    You're not interested in anything if it doesn't give you the "Best in Slot" rewards.

    And then people wonder why devs don't make wider varieties of content.
    (again)
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xatsh View Post
    Relics in 2.X were just no where near strong enough for the time required to obtain them that was my issue.
    Yet Nexus and Zeta were BiS and far more people obtained them than people who cleared Second or Final Coil.
    Quote Originally Posted by Xatsh View Post
    And as other said the life span of the relic after you spent that long obtaining it was extremely short.
    I've done each step as they come and I've spent far more time using my relic than obtaining it. People are really exaggerating the time it takes for each step. "I've spent 6 month full time FATE farming for my 12 Atmas"...No, you didn't.
    Quote Originally Posted by Xatsh View Post
    I do not understand why anyone would waste time on a relic.
    I don't know...playing the game, maybe ? It's not like you won't do dungeons for everything else than relics, so why is it a problem to do both ?
    Quote Originally Posted by Xatsh View Post
    The time vs reward ratio is just too too low for relics.
    Your calculation is very wrong. You sound like each relic step would only help your relic progression, which is absolutely false.
    By just doing my relic, I've been able to equip all my jobs with full Soldiery gear, then Poetics gear...things I would have done anyway.
    I've spent a lot of gils on it, too...but seriously, there's nothing interesting to spent gils on, anyway...
    (1)