Quote Originally Posted by RiceisNice View Post
It's not a problem with the cast time's length, it's that they have to stand still for it. The consequence esasperates the ranged penalty since they are supposed to be reactively moving to stay within sweet spot range. MCH can move with their shot procs, but their sustained damage is relatively low, requires ammo to be reliable, and their burst is tied to BtE and a reassembled clean shot.
I got that. I think you misunderstood what I was saying. ...Or am I misunderstanding you? It is late, after all...

What I was trying to express was that it isn't exactly the same situation with BLM and BRD/MCH using WM/GB. Sure, they both have to stand there and cast, but - correct me if I'm wrong, as this is hearsay on my part - BLM cast times tend to be longer than BRD/MCH cast times. The damage bonus from WM/GB overcomes most if not all of the damage difference between BLM and BRD/MCH. Considering similar damage with lower cast times, removing the sweet spot entirely while using WM/GB would likely cause BRD/MCH to become a little too advantageous in PvP.

Assuming what I said above about cast times and damage is true, it would probably be safer (for the sake of class balance) to greatly reduce the damage reductions placed on the BRD/MCH while not in the sweet spot so long as WM/GB is up.