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  1. #1
    Player
    Tsuole's Avatar
    Join Date
    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70
    Quote Originally Posted by Dimitrii View Post
    I dont get why penalize them for being close anyway. They have no advantage and are often wrecked if people close in on them so may as well not nerf their dmg. Oh well. For brds/mch users sake maybe they will do something about it later.
    I'd also like to point out how laughable the Blast Shot upgrade is that boost the damage potency is. Since blast shot can only be used at point blank now, it's always going to do 50% of it's damage output so boosting the damage is kind of pointless.
    (1)

  2. #2
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Tsuole View Post
    I'd also like to point out how laughable the Blast Shot upgrade is that boost the damage potency is. Since blast shot can only be used at point blank now, it's always going to do 50% of it's damage output so boosting the damage is kind of pointless.
    agreed, i dont see why blast shot doesnt have the same immunity to damage reduction from range like far shot does
    (0)

  3. #3
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    It's only in pvp. Even with the 80% nerf the ability to constantly dps and pick off kills from a far eventually balances things out. It's strict, the 100% should be 3y window and the penalty should be not be in effect when wm is up.
    (0)
    Last edited by morerancor; 08-24-2015 at 08:03 AM.

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    so if i watch the picture 10 - 16 y is 100% damage, 6 - 10 y and 16 - 20 y is 80% damage, and 0 - 6 y and 20 - 25 y is 50% damage? Do that red square mean anything in that pic?
    (0)

  5. #5
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Sunako View Post
    so if i watch the picture 10 - 16 y is 100% damage, 6 - 10 y and 16 - 20 y is 80% damage, and 0 - 6 y and 20 - 25 y is 50% damage? Do that red square mean anything in that pic?
    0-6m = 40%
    7-9m = 50%
    10-14m = 80%
    15m = 100%
    16m = 80%
    17-20m = 50%
    21m+ = 40%

    edit: 0-6m and 21-25m is 40%, not 20%
    (0)
    Last edited by CeveArthu; 08-24-2015 at 06:44 PM.

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CeveArthu View Post
    0-6m = 20%
    7-9m = 50%
    10-14m = 80%
    15m = 100%
    16m = 80%
    17-20m = 50%
    21m+ = 20%
    oh did not notice there was 20% somewhere
    (0)

  7. #7
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Sunako View Post
    oh did not notice there was 20% somewhere
    Yeah its not shown on the picture but was part of the JP community findings

    edit: i went back to read it and i am completely stupid, its 40% not 20% >_>
    (0)
    Last edited by CeveArthu; 08-24-2015 at 06:44 PM.

  8. #8
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    The truth of the matter Tsuole is that the ol grandfather clock has struck midnight for brds and its time to find something else. (unless your standards allow you to settle for being merely a killstealer/mp sink for the healers ) Brd's been kept on a short chain by necessity due to its ease of damage so there WAS some logic behind the ranged penalties. But with the alterations to barrage (pre-3.0 was beautiful...but this forcing into WM to be worthwhile is a deathstroke, especially if you're personally getting zerged and shadowbind is down) there are just better options out there.

    Ona side note...i'm just curious why Yoshi felt the need to gimp blastshot to death (what is it...5 yalms, 180 potency which as stated seems pointless with regard to brds ranged penalties, forget the recast timer but its bad) while smns can toss around 3k+ aoe deathflares from a distance with 0 cast time?
    (1)
    Last edited by Vaeria; 08-25-2015 at 03:36 PM.

  9. #9
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    The following adjustments have been made to PvP encounters:
    The damage penalty incurred due to the distance of a Bard or Machinist from their target will now be reduced when using Wanderer's Minuet or Gauss Barrel.

    Patch 3.07
    (0)

  10. #10
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by TwiissTwiiss View Post
    The following adjustments have been made to PvP encounters:
    The damage penalty incurred due to the distance of a Bard or Machinist from their target will now be reduced when using Wanderer's Minuet or Gauss Barrel.

    Patch 3.07
    Called it!

    Just like I was hoping. Reduced, not removed entirely.

    I just hope it was reduced sufficiently. Lowering the damage reduction from a max of 60% to a max of 30% (1/2 reduction to the...reduction) or 20% (2/3 reduction to the...reduction) is something I imagine would prove sufficient.

    I don't even play a BRD, but I'm happy to see this.
    (0)

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