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  1. #1
    Player
    Tsuole's Avatar
    Join Date
    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70

    Bard Damage Reduction in PVP

    I'd like to confirm whether or not the damage reduction based on range is applied to Mechanists as well? It would be very unfair if it only applied to Bards...

    Also I feel like I am struggling to compete with other characters (as a Bard) given only one of two choices.

    1. I use my new abilities in Wanderer's Minuet (and unsurprisingly fail to hit my targets in the proper sweet spot, because of the cast time, essentially dealing negligible damage)

    2. Fight using the same abilities I had pre 3.0, essentially meaning I am fighting as a glorified level 50 character.

    is there any good reason Bards still have the damage reduction in PVP given their new ability removes their mobility, or did SE just forget?
    (3)

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    I don't like this either but I do ok on Bard. I have found that I do better on Warrior and have just gone to that mostly. I have tried healing and that is a nightmare and will never do it again unless we do not have any healers at all.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #3
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Bards never did dmg, they were always freekill.

    https://www.youtube.com/watch?v=DRtD7Ppk1EY
    (0)
    Last edited by Redfame; 08-23-2015 at 09:01 AM.

  4. #4
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Redfame View Post
    Bards never died dmg, they were always freekill.

    https://www.youtube.com/watch?v=DRtD7Ppk1EY
    shock horror, a class that deals less damage the closer you are to them, does low damage when you are right next to them

    Bards in thier sweet spot are a very potent threat in den, less so in frontlines
    (0)

  5. #5
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Quote Originally Posted by CeveArthu View Post
    shock horror, a class that deals less damage the closer you are to them
    I'm pretty sure it's the other way around actually..
    (0)

  6. #6
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by QCrimson View Post
    I'm pretty sure it's the other way around actually..

    its both, the further you are from the 12 yalm sweet spot (either closer or further away) you lose damage

    edit: its 15 yalms not 12, heres the damage profile with distance:

    (2)
    Last edited by CeveArthu; 08-24-2015 at 03:29 AM.

  7. #7
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CeveArthu View Post
    its both, the further you are from the 12 yalm sweet spot (either closer or further away) you lose damage

    edit: its 15 yalms not 12, heres the damage profile with distance:

    Does this only apply to pvp or pve as well? I would assume pvp only but you never know.
    (0)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by QCrimson View Post
    I'm pretty sure it's the other way around actually..
    You lose damageif you're either too close or too far, as the image shows. Having a cast time on top of the damage penalty makes it really hard for bards/machinist to actually turret to the same degree as a BLM, especially when the line between sweet spot and 50% (I didn't even know there was a 80% sweet spot because the distance threshold inbetween is so small in a frantic environment) is so close together.
    (0)
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  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Machinist gets the same damage penalty as well.

    GB/WM is only really good for bursting, and that's it. You can't stay stationary as a blm since you won't pump out teh same damage as them or re actively adjust your range to sweet spot. Most you can do is just stand back and interrupt casts on the healers/casters.

    At the very least they should take off the range penalty with GB/WM, since we're functionally a caster at that point (with 100% interrupt rates and cast times) but lack the damage to justify so.
    (3)
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  10. #10
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I've seen Bards do excellently reliably, at least in the realm of damage throughout a match, but...

    Quote Originally Posted by RiceisNice View Post
    At the very least they should take off the range penalty with GB/WM, since we're functionally a caster at that point (with 100% interrupt rates and cast times) but lack the damage to justify so.
    ...I'd be somewhat okay with this. But I believe the reduction should be lowered (halved?), not removed completely. BRD/MCH cast times are low, so there needs to be a balancing factor.
    (0)

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