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  1. #31
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by rappa View Post
    FFXIV was and is a casual gamer. SE added more "Hardcore" playstyle or grind and players gave up easily..
    SOME players gave up easily, and unfortunately those players are nerfing the enjoyment from other folks. I saw quite a few people with Zeta weapons, so not EVERYONE gave up. And at least 20% of the people at endgame are at least attempting savage mode. There ARE a decent chunk of people that would like content that is not steamrolled!
    (1)

  2. #32
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by BreathlessTao View Post


    ...I guess that gives an idea of the ratio of actual hardcore raiders (re: 5mil registered accounts of which about 3.5mil is RMT bots). Let's hope it gets them to think about tailoring things around them in ways that actually hurt the rest of the players / the game as a whole.
    Now lets look at this from a different point of view. Over 200,000 people have done alexander normal, this is obviously content worth producing as a decent portion of the assumed playerbase has done it. Does that justify the cost and time of creating Alexander Savage that 35,000 doing? The Models, zones, and animations were all there, 90% of the coding was there, so I would say yes since probably 90% of the cost would have went to generating Normal mode anyway and more than 10% of those players went on to hard mode.
    (10)

  3. #33
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yurimi View Post
    Now lets look at this from a different point of view. Over 200,000 people have done alexander normal, this is obviously content worth producing as a decent portion of the assumed playerbase has done it. Does that justify the cost and time of creating Alexander Savage that 35,000 doing? The Models, zones, and animations were all there, 90% of the coding was there, so I would say yes since probably 90% of the cost would have went to generating Normal mode anyway and more than 10% of those players went on to hard mode.
    That's not how it works. They developed Savage and then took away mechanics, nerfed out-going damage, and changed enemy spawn patterns (A2) for normal mode.
    (5)

  4. #34
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Theodric View Post
    'Hardcore' raids have always appealed to a very tiny niche. It's a niche that should be catered to so long as it doesn't draw a whole lot of resources from elsewhere though.
    And according to Yoshida they invested the majority of their resources into FCOB.
    (6)

  5. #35
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yurimi View Post
    Now lets look at this from a different point of view. Over 200,000 people have done alexander normal, this is obviously content worth producing as a decent portion of the assumed playerbase has done it. Does that justify the cost and time of creating Alexander Savage that 35,000 doing? The Models, zones, and animations were all there, 90% of the coding was there, so I would say yes since probably 90% of the cost would have went to generating Normal mode anyway and more than 10% of those players went on to hard mode.
    Going by your rather poor logic, the census shows that 4-11% of battle jobs (not including the new ones) are above level 50. So maybe SE shouldn't bother putting resources developing 51+ content that only 10% of the players can do?
    (2)

  6. #36
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Heskett View Post
    That's not how it works. They developed Savage and then took away mechanics, nerfed out-going damage, and changed enemy spawn patterns (A2) for normal mode.
    Yes that is indeed how they did this HOWEVER, normal mode was worth creating due to the demand, the costs would have been there regardless to at least produce that as it was a viable and well received content source. So why would they not create the additional 10% work to generate content that would garner revenue generating players than it would cost to create. If they had created Normal mode then done Savage development it would have the same costs to create as doing Savage then scaling back.
    (6)

  7. #37
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Yeah, i am those who killed alex 3 savage and i see disbands, great teams lose players and search replacements.
    (4)

  8. #38
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Iromi View Post
    And according to Yoshida they invested the majority of their resources into FCOB.
    FCOB also featured several voiced cut-scenes and a 3 minute cinematic created by Square's CGI team. (For context, Heavensward opening movie took about a year to produce.)

    The production value in FCoB was ahead even ordinary Coil standards.
    (4)

  9. #39
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Destomius View Post
    Going by your rather poor logic, the census shows that 4-11% of battle jobs (not including the new ones) are above level 50. So maybe SE shouldn't bother putting resources developing 51+ content that only 10% of the players can do?
    I dont know where to start with this one... first off I am advocating for the production of content that is viable for revenue generation, if it makes more than it costs it should be made... second the census includes everyone.

    Second of all... thats not how statistics work... NIN has 11% of the entire playerbase having it at 51-60 so 11% of the playerbase could participate in 51+ content on ninja alone, if you dont have nin at 51+ but you have WHM at 51+ you fall into a different category on nin but you fall into the 51+ CNJ playerbase and can also participate in 51+ content...
    (5)

  10. #40
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Whocareswhatmynameis View Post
    SOME players gave up easily, and unfortunately those players are nerfing the enjoyment from other folks. I saw quite a few people with Zeta weapons, so not EVERYONE gave up. And at least 20% of the people at endgame are at least attempting savage mode. There ARE a decent chunk of people that would like content that is not steamrolled!
    Since when having a Zeta meant anything when talking about "steamrolled content"? All it was was a huge gil and time sink, nothing else.
    (10)

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