Please directly quote which lines from the Reddit OP's post deal directly with the two points I mentioned (people not caring to give commendations + assuming the healer "deserves" them above anyone else).It actually does account for both points, if you read it. It was a pretty simple experiment: Long term, which playstyle nets more comms? It's not like he just ran a single or even just a few dungeons (Over 100 dungeon runs for each playstyle...)
Not that it doesn't have limitations but if one style consistently gets you better results over the long term, well...



/10characterFirst two months : 124 dungeon runs, 141 commendations. Average : 1.14 commendation per run.
Last two months : 110 dungeon runs, 76 commendations. Average : 0.69 commendation per run.
Ah, OK then...I'm just going to assume you're not understanding what I'm saying, as the amount of runs the Reddit-OP made has nothing to do with either of my points you originally questioned.
I think I did read a comment on the Reddit post that mentioned that samples were split up pre-HW and post-HW, which also ties into the "uncontrolled" part of my first reply here.



I understood what you're saying; I don't see how it applies to the data. People that never comm would reduce the average comms of both sets (so it's irrelevant). Any expectation that healers deserve comms is irrelevant; the data was from simply testing the performance of each playstyle.Ah, OK then...I'm just going to assume you're not understanding what I'm saying, as the amount of runs the Reddit-OP made has nothing to do with either of my points you originally questioned.
I think I did read a comment on the Reddit post that mentioned that samples were split up pre-HW and post-HW, which also ties into the "uncontrolled" part of my first reply here.
That is a good point about the timespan covering two periods, though, so that might be coloring the data.
You mention "both sets", but there's actually 2 additional (DPS and tank), neither of which the Reddit-OP makes a fair attempt to analyze along with healer comms. Secondly, the sample size is not near large enough to make any assumptions about peoples' behavior (to address "no comms given"). Factoring the other 2 roles into the analysis could help the sample size, however.I understood what you're saying; I don't see how it applies to the data. People that never comm would reduce the average comms of both sets (so it's irrelevant). Any expectation that healers deserve comms is irrelevant; the data was from simply testing the performance of each playstyle.
That is a good point about the timespan covering two periods, though, so that might be coloring the data.
And it is an assumption that healers deserve commendations because none of the analysis takes into account that maybe the groups the Reddit-OP didn't get any comms had a good freakin' tank that everyone thought deserved them (to address "healers deserve comms assumption). Additionally to this, I've had people quit the instance so quickly that to have given a commendation would require super-human speed (for a bit more anecdote). The Reddit-OP has no way of knowing, out of a total 4 commendations, how many were *actually* given unless, of course, he receives 3 (thus another "uncontrolled" aspect of the analysis).
Last edited by Anastacy; 08-22-2015 at 11:42 AM.



That's exactly why anecdotal evidence or even small sample sets aren't good, but that sort of thing should average out over time. Biggest risk of that, I think, is the 2.5/Heavensward overlap, where the job dynamics changed so much the average number of good/bad tanks/dps may have also changed.You mention "both sets", but there's actually 2 additional (DPS and tank), neither of which the Reddit-OP makes a fair attempt to analyze along with healer comms. And it is an assumption that healers deserve commendations because none of the analysis takes into account that maybe the groups the Reddit-OP didn't get any comms had a good freakin' tank that everyone thought deserved them.
Eh, there's a bit more to it than just hoping it'll average out. Namely, personal bias.That's exactly why anecdotal evidence or even small sample sets aren't good, but that sort of thing should average out over time. Biggest risk of that, I think, is the 2.5/Heavensward overlap, where the job dynamics changed so much the average number of good/bad tanks/dps may have also changed.
Some players are ex-tanks (in this game and others), and take note of exceptional/bad tanks moreso than other party members. Same with healers (such as myself: the rare time I roulette as a DPS, I almost cautiously watch what the healer is doing). Some DPS are just giddy that the tank can hold aggro and consider that "a good tank".
Too many factors involved but I wouldn't doubt if healer/tank comms began to curve close to a 50/50 split, as it seems (keyword) DPS get shafted. I make a conscious effort at times to take note of good DPS'ers (a parser helps) and comm them appropriately.
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