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  1. #1
    Player
    SaintK's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Saint Kush
    World
    Leviathan
    Main Class
    Conjurer Lv 58
    So the first post says to keep gauss barrel up but everywhere else I read to toggle it off? When do you determine when to turn on gauss barrel and when to turn it off?
    (0)

  2. #2
    Player
    Kuraran's Avatar
    Join Date
    Sep 2013
    Posts
    169
    Character
    Shalltear Bloodfallen
    World
    Shiva
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SaintK View Post
    So the first post says to keep gauss barrel up but everywhere else I read to toggle it off? When do you determine when to turn on gauss barrel and when to turn it off?
    From what I know you toggle Gauss Barrel off after you're done with your opener for the next 7 seconds or so before turning it on again (since Gauss Round will be off CD at this point and you need to reapply Lead Shot).

    After that, you try to turn whenever you're personally comfortagble with turning it of but general rule of thumb should be as follows:

    1. Are your OGCD abilities that deal damage (Ricochet, Gauss Round, Blank, Head Graze/Suppresive Fire) on CD?
    If yes, turn GB off.
    If no, turn GB on and use them if GB is not already active

    2. Do you need to reapply Lead Shot?
    Yes: Turn GB on
    No: Turn GB off and if GB is not active then leave it at thatuntil a OGCD comes up for use or you need to reapply Lead Shot again

    Usually you'll end up with being without GB for~ 5-7 seconds depending on how your CD's are aligning when you turn it off, so I personally am not really sure it actually makes sense to stance dance but I'm still doing it.
    (0)

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Do note, as weapon damage and side stats increase, stance dancing gets worse due to scaling.
    (0)

  4. #4
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ephier View Post
    Do note, as weapon damage and side stats increase, stance dancing gets worse due to scaling.
    I'm fairly positive that increased weapon damage will not make stance dancing worse.

    Secondary stats will though, but it would take quite a bit of them. your GCD needs to be about 2.22 or so for stance dancing to yield no benefit. I'm not sure how much det or Crit are needed to make stance dancing meaningless.
    (0)

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lavieh View Post
    I'm fairly positive that increased weapon damage will not make stance dancing worse.

    Secondary stats will though, but it would take quite a bit of them. your GCD needs to be about 2.22 or so for stance dancing to yield no benefit. I'm not sure how much det or Crit are needed to make stance dancing meaningless.
    It does due to scaling.

    Tentative Stat Weights (3.01)
    w/o GB
    WD - 9.172

    w/ GB
    WD - 10.71

    For every weapon damage you get GB gets stronger.
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ephier View Post
    It does due to scaling.

    Tentative Stat Weights (3.01)
    w/o GB
    WD - 9.172

    w/ GB
    WD - 10.71

    For every weapon damage you get GB gets stronger.
    I don't see why this would be such a big difference? For bards at least,

    W/O WM
    WD: 11.364

    W/ WM
    WD: 11.602.

    It's only a 0.3 difference. Why would there be a whole 1.6 difference for a Machinist? Makes no sense in my head, unless there's something I'm severely missing and/or forgetting about the Machinist?
    (0)

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dervy View Post
    I don't see why this would be such a big difference? For bards at least,

    W/O WM
    WD: 11.364

    W/ WM
    WD: 11.602.

    It's only a 0.3 difference. Why would there be a whole 1.6 difference for a Machinist? Makes no sense in my head, unless there's something I'm severely missing and/or forgetting about the Machinist?
    Those are not my numbers, they are from the OP's post on the first page (was too lazy to make a quote, hue). My guesses would be ammo adding potency to skills, hot shot, procs, rapid fire and free crit modifier.
    (0)