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  1. #21
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You must not have played many mmo's. FFXI, for instance, had a zillion more skills than XIV, and it was played on consoles. Most other MMO's, aside from guild wars, have more than 10 skills you use regularly.
    Most MMOs nowadays avoid ability bloat. Most games that has released now have had a small arsenal of skills because having too many starts to get tedious. WoW even cut down on some of their skills compared to how it was before because people didn't like the fact that there was so many skills. As the post before me has said all those games cut down on skills because lets be honest a majority of people don't like having that many skills.
    (12)

  2. #22
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Aeyis View Post
    Unless ofcourse, you are correct in that assumption.
    Being correct or not has nothing to do with whether you're being arrogant.

    Edit: especially in cases like this where it's not a matter of being correct or not, but matters of opinion.
    (15)
    Last edited by Alistaire; 08-21-2015 at 01:17 AM.

  3. #23
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I partially agree with the OP, but I also think that many of these points were spoken already in other threads, or simply ignored. I just wanted to give my two cents as well.

    Skill bloating: I still don't see a whole lot of issues right now but considering my skillbar is almost filled with all sorts of skills (http://imgur.com/6Jy9VOw) I can see this becoming an issue in the next expansion.

    GCD: I'm probably one of the few people who actually think this is a good system, but not because it's good but because it feels like a good hybrid between a turn based and an action based combat and in a generation where all games attempt to make an hybrid of such a system (Ni No Kuni, as much as I liked the game, failed to make an hybrid system. And so did FFXIII and many others), this might work the best. But I agree: the system is annoying and if you're a melee and pvp you'll be spamming "Target out of reach", despite having his or her butt on your face.

    Job distinction: I do agree on certain parts yes. One of the main reasons why I wanted to play FFXIV is the possibility to cross class skills to make your job a better one but as it turns out even the Devs are slowly dropping this system, but you still require specific skills anyway.But yes I kinda wish I didn't have to level up another class just to pick one single skill that without it would be impossible to do any content (as a tank, I don't have many issues aside Provoke, which was a lvl 22 only).
    I can see however that they're slowly making fixes though: for example as a warrior I got a personal TP recover skill and better mitigation skills, so there is to that.

    Stats: totally agree here. While you usually want BiS, if you don't do endgame content you're pretty much good with the highest level item around. I wish that the customized stats weren't just a crafting specialty and I hoped that I could customize some stats like I wanted, because I have so much parry but it's completely worthless that I can't do anything but just to keep it (and even the eso axe has parry!).
    And I wish indeed that the stats could give us some sort of output: I have 1936 defense but how much damage reduction is it? How much parry% is 573?! How much % id 673 accuracy? I shouldn't go to a site to translate those stats, just saying.

    Gear: I don't fully agree here because the best gear is always from the tomes and raid, and that's usually how it is in most games. Still, I wish that we had more purpose on redoing dungeons: in some games I re-run dungeons for taking some items that I could use or achievements (which I hate, but I'm sure it could boost some most hated dungeons for achievement farming, or whatnot), but in this game is mostly for glamours. So it's 50/50 here (or 70/30).

    DPS: I agree on the parser being required here, since all content is essentially about dps checks. But at the same time, I don't like the fact that it's -only- dps checks. In most mmos I play there are fights that aren't about a constant dps check and I wish more fights weren't just about outputting your own damage. I'm not saying that there aren't dps fights in other mmos though: I'm just saying that the point of a parser it's because most fights are based on dps, and if we didn't have to constantly check on a dps we could easily focus less on maximizing the dps and more about actual tactics.
    If nobody agrees, then I have to agree to disagree with you.
    (8)
    Last edited by Voltyblast; 08-21-2015 at 04:36 AM.

  4. #24
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Remus View Post
    Most MMOs nowadays avoid ability bloat. Most games that has released now have had a small arsenal of skills because having too many starts to get tedious. WoW even cut down on some of their skills compared to how it was before because people didn't like the fact that there was so many skills. As the post before me has said all those games cut down on skills because lets be honest a majority of people don't like having that many skills.
    Honestly what other people find bloat i tend to find mostly situational cd's or just fun things to mess around with.
    You don't want to use all those skills? Fine don't then. However you have no right to take them away from me.
    (3)

  5. #25
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    If they dumbed the skill system down any more, people would complain its too simple. GW2 for example, binds each tier of a skill to the slot of the first one. while this is nice, it also doesn't have a very complex skill system, and you can't make use of most of the skills in that game unless you are specced a certain way.

    Maybe this is a problem in XIV that exists for only some players, but I've never thought that I had just too many skills. Maybe its only something that occurs on certain classes.
    (1)

  6. #26
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80


    Still waking up, but I don't see anything in there I would consider an issue.

    Take that back, I do want to see parsers.
    (0)
    Last edited by Velhart; 08-21-2015 at 01:39 AM.

  7. #27
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    FTR, CNJ isn't a tank, but its required for one. And it's suggested to take to 34 for Stoneskin.
    (0)

  8. #28
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Assirra View Post
    Honestly what other people find bloat i tend to find mostly situational cd's or just fun things to mess around with.
    You don't want to use all those skills? Fine don't then. However you have no right to take them away from me.
    This sums up the community well. You are afraid of change, and I understand this, esp with the ffxi to ffxiv 1.0 to 2.0 to 3.0. However, this has to be dealt with.

    You can still have choices in skills, AND, not have bloat. 10 is too few, 30 is pushing the limit of alot, but somewhere between 20 and 25 is a nice balance.

    Just because you have alot of skills doesn't mean they are all situational. Some just have to be pressed on cd, but are boring damage skills. 2.0 had a good balance, and pushed the edge of bloat. Adding in5+ skills (revamps of old skills) i believe pushed it past the tipping point. Some classes got it easy, wars could just macro out a skill swap for fellcleave/decimate with innerbeast/steelcyclone, paladins just didn't have 3 weapon chains, ninjas had mudras (4 buttons for 7 skills), but others, such as bard or summoner had abilities made relevant or added to their list on top of the new 3.0 skills.

    Lets use a Dark Knight as a great example.

    Unleash/Abyssal Drain can literally be the same skill and no one would cry. This is a NEW class that was just released and they managed to give it a redundant skill out of the gate. Carve and Spit is an one of the better skills that I still lump into HEY HIT THIS EVERY-MINUTE FOR MEDIOCRE DAMAGE, at least you can choose to buff the damage or get mp back, however, this is still lackluster. Why is this a level 60 skill? Its not fun, its not game changing, its literally just an extra ability just to fill in a space for no real reason.
    (17)

  9. #29
    Player
    Yesui's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Yesui Malqir
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Eh, I'm not getting any of these problems personally.

    As a Dragoon, I have 2 whole skills I don't use regularly, and latency isn't bad enough that I can't double-weave my oGCDs. Don't have any cross-class skills that were difficult to get in any way, and I was leveling pugilist anyway.
    (2)

  10. #30
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    My only complaint about the new jobs is that I always thought they would use it as an opportunity to make player that were never a tank/healer be convinced to play it. That they'll have thier own version of very essential skills like provoke/swift cast.

    Too bad people will still be forced to level a class they dont was to get that skill. good its fast to level now
    (3)

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