


Last edited by Alistaire; 08-21-2015 at 01:17 AM.



Yes it does. Being arrogant is saying something you cant make true. Otherwise you are simply saying a fact. Facts cant be arrogant, you know? Facts can be correct or incorrect, however.
It's amusing tho, I ment it in an ironic way. That you responded to it is...interesting.
I don't understand many things. Like any other human. If someone were to accurately point this out, this would be a fact. There would be no arrogance there.
If someone were to post that you dont understand rocket science. Well chances are pretty good that indeed you do not. Would it make it arrogance to say that? Well if the topic is rocket science and you dont understand rocket science, its a far point.
The irony in my previous post by the way, is the fact that ''you dont understand'' has been used faaaaaar too much in the past. Yet, it still applies plenty of times.
It's important to realise this.
But I get it, a lot of people (apparently) dislike hearing ''you dont understand'' these days. If tho, probably, you (we) dont.
Here, have a cookie to heal your mental wounds sustained. (it comes with a free hug)
Last edited by Aeyis; 08-21-2015 at 02:03 AM.
That depends on what you are pointing out. Mostly its just opinion 99% of the time and people think its fact. Stating "you dont understand" in the context it was used (not your post, the one he quoted), is 100% opinion.
Just want to throw this in here...
Arrogant
ar·ro·gant
ˈerəɡənt/
adjective
having or revealing an exaggerated sense of one's own importance or abilities.
"he's arrogant and opinionated"
~From Google
So no. Being arrogant is not saying something that can't be true. You can be absolutely 100% correct, and still come across as an arrogant prick.



Fact: The Sky is blue
Arrogant Fact: I would have figured even someone with your level of intelligence would know the sky is blue.
Just clearin that up for ya!
I partially agree with the OP, but I also think that many of these points were spoken already in other threads, or simply ignored. I just wanted to give my two cents as well.
Skill bloating: I still don't see a whole lot of issues right now but considering my skillbar is almost filled with all sorts of skills (http://imgur.com/6Jy9VOw) I can see this becoming an issue in the next expansion.
GCD: I'm probably one of the few people who actually think this is a good system, but not because it's good but because it feels like a good hybrid between a turn based and an action based combat and in a generation where all games attempt to make an hybrid of such a system (Ni No Kuni, as much as I liked the game, failed to make an hybrid system. And so did FFXIII and many others), this might work the best. But I agree: the system is annoying and if you're a melee and pvp you'll be spamming "Target out of reach", despite having his or her butt on your face.
Job distinction: I do agree on certain parts yes. One of the main reasons why I wanted to play FFXIV is the possibility to cross class skills to make your job a better one but as it turns out even the Devs are slowly dropping this system, but you still require specific skills anyway.But yes I kinda wish I didn't have to level up another class just to pick one single skill that without it would be impossible to do any content (as a tank, I don't have many issues aside Provoke, which was a lvl 22 only).
I can see however that they're slowly making fixes though: for example as a warrior I got a personal TP recover skill and better mitigation skills, so there is to that.
Stats: totally agree here. While you usually want BiS, if you don't do endgame content you're pretty much good with the highest level item around. I wish that the customized stats weren't just a crafting specialty and I hoped that I could customize some stats like I wanted, because I have so much parry but it's completely worthless that I can't do anything but just to keep it (and even the eso axe has parry!).
And I wish indeed that the stats could give us some sort of output: I have 1936 defense but how much damage reduction is it? How much parry% is 573?! How much % id 673 accuracy? I shouldn't go to a site to translate those stats, just saying.
Gear: I don't fully agree here because the best gear is always from the tomes and raid, and that's usually how it is in most games. Still, I wish that we had more purpose on redoing dungeons: in some games I re-run dungeons for taking some items that I could use or achievements (which I hate, but I'm sure it could boost some most hated dungeons for achievement farming, or whatnot), but in this game is mostly for glamours. So it's 50/50 here (or 70/30).
DPS: I agree on the parser being required here, since all content is essentially about dps checks. But at the same time, I don't like the fact that it's -only- dps checks. In most mmos I play there are fights that aren't about a constant dps check and I wish more fights weren't just about outputting your own damage. I'm not saying that there aren't dps fights in other mmos though: I'm just saying that the point of a parser it's because most fights are based on dps, and if we didn't have to constantly check on a dps we could easily focus less on maximizing the dps and more about actual tactics.
If nobody agrees, then I have to agree to disagree with you.
Last edited by Voltyblast; 08-21-2015 at 04:36 AM.
Stats: totally agree here. While you usually want BiS, if you don't do endgame content you're pretty much good with the highest level item around. I wish that the customized stats weren't just a crafting specialty and I hoped that I could customize some stats like I wanted, because I have so much parry but it's completely worthless that I can't do anything but just to keep it (and even the eso axe has parry!).
And I wish indeed that the stats could give us some sort of output: I have 1936 defense but how much damage reduction is it? How much parry% is 573?! How much % id 673 accuracy? I shouldn't go to a site to translate those stats, just saying.
This. Why don't we have something like this?! (That's not all, you have even additional mouseover-information in D3, too.)
And in FF14..It's just hilarious.. .there are entries for "Attack magic potency" and "Attack power" on the character chart.. and they are literally the same values as the according main stat.
Wow, so with 1000 intelligence I have an "Attack magic potency" of... 1000. Thanks for the information, really thank you very much, I don't know what to do without this information.![]()
Last edited by Neophyte; 08-21-2015 at 03:39 PM.





If they dumbed the skill system down any more, people would complain its too simple. GW2 for example, binds each tier of a skill to the slot of the first one. while this is nice, it also doesn't have a very complex skill system, and you can't make use of most of the skills in that game unless you are specced a certain way.
Maybe this is a problem in XIV that exists for only some players, but I've never thought that I had just too many skills. Maybe its only something that occurs on certain classes.



Still waking up, but I don't see anything in there I would consider an issue.
Take that back, I do want to see parsers.
Last edited by Velhart; 08-21-2015 at 01:39 AM.
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