Quote Originally Posted by RiceisNice View Post
Ilvl 200 average is still considered pretty damn high. That's full eso and acessories. Most people at this week would be inching raound 195, unless they got extremely lucky with gordian drops and was fed all of them (and then it'd only be one or two individual out of the entire party). If something like A4S required a minimum of everyone being 210 then yes, that would be a problem in design. But that's not the case since I doubt anyone is even at ilvl200 average atm, let alone the entire party.
I'm i193 with zilch for Savage drops and not enough tokens to buy anything. Our raid DRG is already i195 and we've only cleared AS1 so far, and for three weeks only. Groups that cleared 1 and 2 the first week, and 3 the second, likely have members who are higher.

My point still remains, though. Gear has traditionally been a "cushion" for more average players to be able to get their clears. Removing that cushion just means that 2% of the playerbase what clears these raids might just get chopped down to %1.5 or less. Apparently this is okay to the "hardcore" playerbase, that seems to think an arbitrary gear score requirement equates to challenge.

Why is this "content life extension" necessary, anyway? To eke out an extra month of subs from the very small percentage of people that will farm this content so quickly that they'll get bored and unsub? LOL.