This argument again. I'm not going to disagree or agree with the OP, but either way, this is a bad argument. A large part of RPGs is about progression and getting stronger. This is true regardless of hard core or raider status.
There is a difference between saying, "I want to gear my tank in Esos so that I can tank things occasionally and feel like a strong player while doing so" and "I NEED to gear my tank in Esos in order to even be able to enter or complete this content" (what OP said).
You're confusing "need" with "want". Remilia isn't wrong; you don't "need" raid gear to do anything except AS3 and 4, really. Nobody is saying there's anything wrong with players WANTING to gear multiple jobs, just letting the OP know that baseline 170 gear is more than adequate so no need to feel like he can't tank stuff if he wants to.
EDIT: got the jobs backwards; he's a tank main that wants to DPS on the side rather than vice-versa, but my point still stands.
Last edited by loreleidiangelo; 08-20-2015 at 01:14 AM.
Yeah and you can do that with your main, alts aren't important and never will be. If you care so much about having more than one geared class, roll another character.
You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
Not really. I think it's great that it forces people to specialize in one thing for awhile, you're not being punished at all, how is being able to do 99% of the game as something else punishing? So you can't do savage as something different every week, you shouldn't to begin with as it would only hamper your group with you having to learn a new role.You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
Like complaining about this is really silly to me, because this is the only game that even does the whole 'do every class on one character' bit, so it's extra to begin with. In any other game you would have to roll a new character anyway. So you can't do 1% of the game as everything for a month or so, I don't see an issue, and it would be a thousand times better for them to focus resources somewhere else than to have them work on something to let you do savage as every class.
This game has many flaws. The armory system is not one of them.
Unless you count not having enough space for all my glamour items, of course.
Last edited by FoxyAreku; 08-20-2015 at 04:47 AM.
The game never actually encourages you to level multiple jobs to cap. In fact, you are never rewarded for doing so, only punished. The only way to properly gear/raid as 2 or more jobs in this game is to level an alt. You can gear up a second job eventually, but only after you've geared up your main job (unless you get really lucky and no one else plays your secondary job in your static).
For dungeons, though, Law and Alex NM gear is fine. If you step beyond that, that's when you'll start having issues.
Just because it's the "only answer" does not make it a flaw.You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
You can gear up other classes anyway. It's called Allagan Tomestones of Law. The items were priced the way they were so that players won't get more than 1 piece of gear per week depending on their purchases. If you were that eager to gear up your classes, get drops from Savage. There is a line between gearing your main class and gearing your alternative classes.
People are using the term "punished" too loosely. Punished would be them having to pay currency to raid as a different job from their main. And even then, with locks outs and such, most groups won't ever branch out to get one individual that is gearing two different roles (nevermind the fact that first floors of savage doesn't require you to be in eso gear to begin with)The game never actually encourages you to level multiple jobs to cap. In fact, you are never rewarded for doing so, only punished. The only way to properly gear/raid as 2 or more jobs in this game is to level an alt. You can gear up a second job eventually, but only after you've geared up your main job (unless you get really lucky and no one else plays your secondary job in your static).
For dungeons, though, Law and Alex NM gear is fine. If you step beyond that, that's when you'll start having issues.
Last edited by RiceisNice; 08-20-2015 at 07:49 AM.
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