i find this game is very conflict when it encourage people to play more class but you cant do savage with only able to gear 1 class. i wanna play dps n tank in dungeon but if i get all my tank gear then my dps cannot make it..
i find this game is very conflict when it encourage people to play more class but you cant do savage with only able to gear 1 class. i wanna play dps n tank in dungeon but if i get all my tank gear then my dps cannot make it..
You do not need savage or eso gear to do dungeons in the first place. The only use for 200+ gear is savage alex.
I think I'd rather see them go ahead and continue the AF/Job specific aspect of tomestone gear, expand that onto accessories, and give us a cap per Job... Though given how utterly uninspired stats are in this game, the only justification they have for AF is glamours and I doubt they could churn out new AF designs fast enough...
Well that simply isn't true... Unless they start capping all other content at i180 or something, i200 in dungeons, treasure maps, uncapped FATEs, etc. etc. is helpful. Alexander (Savage) is the only place that "requires" i200, but the majority of the game lets you benefit from having a higher item level, in which case i200 is plenty useful for it...
Remilia_Nightfall is right Savage is the only place you need i200 gear, everything else is doable in i170-180, i190 is over kill as it is let alone 200/210.I think I'd rather see them go ahead and continue the AF/Job specific aspect of tomestone gear, expand that onto accessories, and give us a cap per Job... Though given how utterly uninspired stats are in this game, the only justification they have for AF is glamours and I doubt they could churn out new AF designs fast enough...
Well that simply isn't true... Unless they start capping all other content at i180 or something, i200 in dungeons, treasure maps, uncapped FATEs, etc. etc. is helpful. Alexander (Savage) is the only place that "requires" i200, but the majority of the game lets you benefit from having a higher item level, in which case i200 is plenty useful for it...
And I'm not saying you need i200 for anything other than Savage... I'm simply pointing out the difference between something being "required" and something being "useful". Esoterics gear is useful in virtually all Lv60 content, just because you can do Neverreap in i160 doesn't mean that i200 isn't helpful... Most people don't even bother with raiding and still go after Esoterics because of the sense of progression the gear provides, compared to the utter lack of progression provided by the full i180 that isn't particularly hard to be in by now... Right now this game basically has no endgame content for the majority of players, and that easily reached 450/week cap is the only thing providing any sense of progression. That is both a weak sense of progression to begin with, and limits you to a single Job in a game which has "Play everything on a single character" as one of its main selling points...
Opening up that cap to multiple roles/Jobs, while still providing a cap on how quickly players can gear (which is the entire purpose of the cap) literally does nothing except give people more "content"... It doesn't impact balance in the slightest, since you can only take a single role/Job into an event. All it does is give people who're bored out of their skulls with the game something more to do each week while we wait for 3.1. Having the i200 weapon for Ninja and Dark Knight, for example, does absolutely nothing. It does not make my Ninja any stronger in Alexander, nor does it make my Dark Knight any stronger. They'd both be as strong as they'd currently be if I put Esoterics into them, I'd just have two options instead of one. Simply put, I don't need a Deathbringer for Neverreap or other non-Savage content, but that doesn't mean I don't want one and would benefit from having one. If, after three weeks, I could obtain a Yukimitsu and Deathbringer, neither my Ninja or Dark Knight is any stronger for it. Unless there is something wrong with people being able to take multiple Jobs into Savage (and I don't think there is), I don't really see any issue with a suggestion like this. Being able to progress multiple Jobs should be a thing in a game with a Job system like this...
The only real issue with this is accessories, since they're shared across multiple Jobs; I could get DEX accessories on Bard and my Ninja would benefit from that. That's the only issue though.
Last edited by Nalien; 08-19-2015 at 08:33 PM.
This is a separate issue tho. The OP expressed the fact that "he cannot do dungeons because he cant gear his tank and dps", which is simply false. My reply was to that and it still hold true. If we want to debate about non-hardcore endgame content, that's another can of worms entirely.
This argument again. I'm not going to disagree or agree with the OP, but either way, this is a bad argument. A large part of RPGs is about progression and getting stronger. This is true regardless of hard core or raider status.
There is a difference between saying, "I want to gear my tank in Esos so that I can tank things occasionally and feel like a strong player while doing so" and "I NEED to gear my tank in Esos in order to even be able to enter or complete this content" (what OP said).
You're confusing "need" with "want". Remilia isn't wrong; you don't "need" raid gear to do anything except AS3 and 4, really. Nobody is saying there's anything wrong with players WANTING to gear multiple jobs, just letting the OP know that baseline 170 gear is more than adequate so no need to feel like he can't tank stuff if he wants to.
EDIT: got the jobs backwards; he's a tank main that wants to DPS on the side rather than vice-versa, but my point still stands.
Last edited by loreleidiangelo; 08-20-2015 at 01:14 AM.
Yeah and you can do that with your main, alts aren't important and never will be. If you care so much about having more than one geared class, roll another character.
You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
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