Takes forever to type with a ps controlerI never understood why people don't talk in dungeons. I have ran into a lot of nice/funny people in them. Plus, if no one says anything. Not even a hello. I don't give them coms because I find that disrespectful. I don't care how well you did. I just want a bloody Hello.
That's was one of the first things I did when I started playing. Nobody told me about it but I wanted a way to be alerted to something appearing in party chat - after all, 99% of the time it's important. I also always greet everyone, ask who is new (if it appears) and congratulate on a finished run. It doesn't cost anything, I'm not paying by the second or byte sent. You wouldn't enter a meeting with three other new people and all just sit silently until it ends!
This helped me out a ton too. I came from another game where we used VIOP and addons for raids, etc. so there was little to no need to look at the text box in the bottom left hand corner. Everything I needed to know came up as a warning in the center of the screen with a sound warning (run away little girl, run away!), or it was communicated through VIOP. So I put a sound notification on party chat.
The only problem with this is that many fights have variations on strategies. For example, in A4 some parties have the healers take the orbs in phase 1, some some have the OT do it, and I've seen a few DPS run for them too. Not knowing which strat you're using can cause wipes even if you do know what you're doing. Too many people going for the orbs all at once leads to deaths just as surely as not enough people going for them. I know I frequently queue up for duties in a premade of 5-7 people (all in voice chat), so we expect that the 1-3 pugs will at least have the decency to listen to the strategy the rest of us are using.Also if the person knows the fight and is getting nagged about how they should do their job, people don't wanna listen to that either, they paid the 12-15 dollars and learned the fight probably won if a few times and when someone is telling them what they should or shouldn't do it causes a fight.
Indeed. T9 was a bitch for this - there's so many variations of all the mechanics in there and when I started PFing it I found that some people had very different approaches to stuff compared to my static. But yeah, that's raiding - in dungeons this is less of an issue but annoying all the same.The only problem with this is that many fights have variations on strategies. For example, in A4 some parties have the healers take the orbs in phase 1, some some have the OT do it, and I've seen a few DPS run for them too. Not knowing which strat you're using can cause wipes even if you do know what you're doing. Too many people going for the orbs all at once leads to deaths just as surely as not enough people going for them. I know I frequently queue up for duties in a premade of 5-7 people (all in voice chat), so we expect that the 1-3 pugs will at least have the decency to listen to the strategy the rest of us are using.
Yeahhhhhh, we ran into awful problems with divebombs when we started PF'ing T9 too. We learned how to mark divebombs in a way that leaves the waymarks on the field (you end up with calls like "Right of A/Left of A"), but most of the pugs we picked up expected A/B to be marked on each divebomb. We didn't have anyone that had ever marked them that way, and trying to explain the method we learned ended up disastrous a few times when they just didn't get where they were supposed to go to make it work. More than once it ended with someone telling us that we didn't know what we were doing and ragequitting over a difference in strat. :/Indeed. T9 was a bitch for this - there's so many variations of all the mechanics in there and when I started PFing it I found that some people had very different approaches to stuff compared to my static. But yeah, that's raiding - in dungeons this is less of an issue but annoying all the same.
Same here, in my static we used this and just marked A at 2, B at 4 and C at 7 o clock and had 10 o clock as the permanent second divebomb area because at this point we all knew where to stand for Golems and Heavensfall anyway.Yeahhhhhh, we ran into awful problems with divebombs when we started PF'ing T9 too. We learned how to mark divebombs in a way that leaves the waymarks on the field (you end up with calls like "Right of A/Left of A"), but most of the pugs we picked up expected A/B to be marked on each divebomb. We didn't have anyone that had ever marked them that way, and trying to explain the method we learned ended up disastrous a few times when they just didn't get where they were supposed to go to make it work. More than once it ended with someone telling us that we didn't know what we were doing and ragequitting over a difference in strat. :/Then I checked dragon positions and called out which marker to use. Less marking and more reacting for everyone!
... Needless to say the pugs didn't like this.![]()
Last edited by seekified; 08-19-2015 at 06:49 PM.
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