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  1. #21
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ferrasper View Post
    I never understood why people don't talk in dungeons. I have ran into a lot of nice/funny people in them. Plus, if no one says anything. Not even a hello. I don't give them coms because I find that disrespectful. I don't care how well you did. I just want a bloody Hello.
    Takes forever to type with a ps controler
    (0)

  2. 08-19-2015 05:44 PM

  3. #22
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by elemental10 View Post

    In order to remedy that, I just put a notification sound for Party chat, the same as when someone PM you.

    I would like to suggest to SE to put a notification sound for party chat as default, so people actually notice it.
    That's was one of the first things I did when I started playing. Nobody told me about it but I wanted a way to be alerted to something appearing in party chat - after all, 99% of the time it's important. I also always greet everyone, ask who is new (if it appears) and congratulate on a finished run. It doesn't cost anything, I'm not paying by the second or byte sent. You wouldn't enter a meeting with three other new people and all just sit silently until it ends!
    (0)

  4. 08-19-2015 05:51 PM

  5. #23
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by elemental10 View Post
    snip
    This helped me out a ton too. I came from another game where we used VIOP and addons for raids, etc. so there was little to no need to look at the text box in the bottom left hand corner. Everything I needed to know came up as a warning in the center of the screen with a sound warning (run away little girl, run away!), or it was communicated through VIOP. So I put a sound notification on party chat.
    (0)

  6. #24
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zumi View Post
    Takes forever to type with a ps controler
    You can find a PS3/4 compatible keyboard for less than FFXIV's monthly subscription cost. This is a multiplayer game, it's intended to be social and communicative.
    (0)

  7. #25
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by seekified View Post
    You can find a PS3/4 compatible keyboard for less than FFXIV's monthly subscription cost. This is a multiplayer game, it's intended to be social and communicative.
    (I seem to have misplaced my keyboard.)
    (0)

  8. #26
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by seekified View Post
    You can find a PS3/4 compatible keyboard for less than FFXIV's monthly subscription cost. This is a multiplayer game, it's intended to be social and communicative.
    I think he's trying to be passive-agressive... But that's just me.
    (0)

  9. #27
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zeonx View Post
    Also if the person knows the fight and is getting nagged about how they should do their job, people don't wanna listen to that either, they paid the 12-15 dollars and learned the fight probably won if a few times and when someone is telling them what they should or shouldn't do it causes a fight.
    The only problem with this is that many fights have variations on strategies. For example, in A4 some parties have the healers take the orbs in phase 1, some some have the OT do it, and I've seen a few DPS run for them too. Not knowing which strat you're using can cause wipes even if you do know what you're doing. Too many people going for the orbs all at once leads to deaths just as surely as not enough people going for them. I know I frequently queue up for duties in a premade of 5-7 people (all in voice chat), so we expect that the 1-3 pugs will at least have the decency to listen to the strategy the rest of us are using.
    (0)

  10. #28
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ashkendor View Post
    The only problem with this is that many fights have variations on strategies. For example, in A4 some parties have the healers take the orbs in phase 1, some some have the OT do it, and I've seen a few DPS run for them too. Not knowing which strat you're using can cause wipes even if you do know what you're doing. Too many people going for the orbs all at once leads to deaths just as surely as not enough people going for them. I know I frequently queue up for duties in a premade of 5-7 people (all in voice chat), so we expect that the 1-3 pugs will at least have the decency to listen to the strategy the rest of us are using.
    Indeed. T9 was a bitch for this - there's so many variations of all the mechanics in there and when I started PFing it I found that some people had very different approaches to stuff compared to my static. But yeah, that's raiding - in dungeons this is less of an issue but annoying all the same.
    (0)

  11. #29
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by seekified View Post
    Indeed. T9 was a bitch for this - there's so many variations of all the mechanics in there and when I started PFing it I found that some people had very different approaches to stuff compared to my static. But yeah, that's raiding - in dungeons this is less of an issue but annoying all the same.
    Yeahhhhhh, we ran into awful problems with divebombs when we started PF'ing T9 too. We learned how to mark divebombs in a way that leaves the waymarks on the field (you end up with calls like "Right of A/Left of A"), but most of the pugs we picked up expected A/B to be marked on each divebomb. We didn't have anyone that had ever marked them that way, and trying to explain the method we learned ended up disastrous a few times when they just didn't get where they were supposed to go to make it work. More than once it ended with someone telling us that we didn't know what we were doing and ragequitting over a difference in strat. :/
    (0)

  12. #30
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ashkendor View Post
    Yeahhhhhh, we ran into awful problems with divebombs when we started PF'ing T9 too. We learned how to mark divebombs in a way that leaves the waymarks on the field (you end up with calls like "Right of A/Left of A"), but most of the pugs we picked up expected A/B to be marked on each divebomb. We didn't have anyone that had ever marked them that way, and trying to explain the method we learned ended up disastrous a few times when they just didn't get where they were supposed to go to make it work. More than once it ended with someone telling us that we didn't know what we were doing and ragequitting over a difference in strat. :/
    Same here, in my static we used this and just marked A at 2, B at 4 and C at 7 o clock and had 10 o clock as the permanent second divebomb area because at this point we all knew where to stand for Golems and Heavensfall anyway. Then I checked dragon positions and called out which marker to use. Less marking and more reacting for everyone!

    ... Needless to say the pugs didn't like this.
    (0)
    Last edited by seekified; 08-19-2015 at 06:49 PM.

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