In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.well its not that they are useless, it is that it is not needed in many, but many raids. There are little to no chances you will be needing any one those skill. specially is savage where boss is non -stun able. If a person is a good tank, there is no need for cover, but it is a nice skill. and pacification? oh please.
In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.
You forgot One Ilm Punch.Monk:
Aside from situationalities of Fists of Earth and Wind, MNKs have literally useless abilities.
Haymaker (Counter)... Evasion is not a thing. Having a skill that requires the MNK to be tanking in the first place is a joke.
Arm of the Destroyer: Very weak AoE, very expensive TP and the silence is very hard to land.
I like the post you made so far and it's pretty much what I'm trying to get at. There's more to PLD then it's 1,2,3 it's been branded with.In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.
In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.
You forgot One Ilm Punch.
I got the feeling that you MUST stun it in savage or its GG :P
I think that the biggest problem isn't that we have situational skills, it's that almost all of our abilities are situational skills. I personally think that before adding more skills, they should rework some of the skills that we already have.
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A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
I use emergency tactics, deployment tactics, broil and indomnability regularly.
If you're not, you're bad. Dissipation is so situational its near useless but a crit Adlo + E4E on Lily > Deployment Tactics on pull = lol.
PLD doesn't need more buttons. We need buttons that aren't simply "take less damage for X seconds" in the same way copied 20 times. Guaranteed block, increase block rate, increase defence, damage taken reduced, crit nullification (is this even necessary?)... Basically it looks like this: *insert rotation of CDs* every fight. How different from wow is that? *Pop Shield Wall for big hit, keep shield block on CD* or *Divine Protection on big hit, Shield of the Righteous every 3HoPo*
Boring. Between those and two combo chains we got too many damn redundant buttons.
Forgive me, I haven't monked since 2.2 came out. lol But still, how could I forget the single most useless skill in the game?!
PLD is meant to be the boring straightforward tank. It's basically what you signed up for. Also tanking in WoW was more fun than tanking on PLD here. Which is why I play DRK/WAR instead.PLD doesn't need more buttons. We need buttons that aren't simply "take less damage for X seconds" in the same way copied 20 times. Guaranteed block, increase block rate, increase defence, damage taken reduced, crit nullification (is this even necessary?)... Basically it looks like this: *insert rotation of CDs* every fight. How different from wow is that? *Pop Shield Wall for big hit, keep shield block on CD* or *Divine Protection on big hit, Shield of the Righteous every 3HoPo*
Boring. Between those and two combo chains we got too many damn redundant buttons.
I just want Tempered Will to have a different ability. Currently, that is the most unused ability for my PLD. I even use Cover once in a while for AOEs.
Maybe let it buff shield for certain a small amount of time to reflect magic damage, so Sheltron + Tempered Will is a good thing for magical tank busters.
I'm not asking for a kind of OP ability, I just think Tempered Will (nulls knocback effect and esuna Heavy) could be replaced with a better synergy with the rest of PLD's toolkit.
Player
So go and play WAR or DRK. Variety in gameplay is a good thing, and we shouldn't aim to make PLD like WAR or DRK just because you want more buttons to push. That's the mentality that ruins classes in the long run. Let the people that want a ton of buttons to press gravitate to WAR/DRK. I'll be happy here with PLD and its straightforward design and simple gameplay.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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