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  1. #21
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yo son i just want Sure Cast effect added to tempered will yo DAMNNNNNNNNNN! CAN I JUST DREAM A LITTLE BIT DAMNNNNN!
    Well that would be kinda cool but its easier to just cut Clemency cast by 50%
    (0)

  2. #22
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tadus View Post
    well its not that they are useless, it is that it is not needed in many, but many raids. There are little to no chances you will be needing any one those skill. specially is savage where boss is non -stun able. If a person is a good tank, there is no need for cover, but it is a nice skill. and pacification? oh please.
    In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.

    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.

    Quote Originally Posted by Phoenicia View Post
    Monk:

    Aside from situationalities of Fists of Earth and Wind, MNKs have literally useless abilities.

    Haymaker (Counter)... Evasion is not a thing. Having a skill that requires the MNK to be tanking in the first place is a joke.

    Arm of the Destroyer: Very weak AoE, very expensive TP and the silence is very hard to land.
    You forgot One Ilm Punch.
    (2)

  3. #23
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.

    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.



    You forgot One Ilm Punch.
    I like the post you made so far and it's pretty much what I'm trying to get at. There's more to PLD then it's 1,2,3 it's been branded with.
    (0)

  4. #24
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.
    I got the feeling that you MUST stun it in savage or its GG :P
    (0)

  5. #25
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I think that the biggest problem isn't that we have situational skills, it's that almost all of our abilities are situational skills. I personally think that before adding more skills, they should rework some of the skills that we already have.
    (2)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  6. #26
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Synestra View Post
    I got the feeling that you MUST stun it in savage or its GG :P
    Let's just say... it plays a much bigger role in Savage.
    (0)

  7. #27
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Paladin Skills? Situational?

    Check Scholar Skills after level 52. I don't think I would ever use them unless I was desperate.
    I use emergency tactics, deployment tactics, broil and indomnability regularly.

    If you're not, you're bad. Dissipation is so situational its near useless but a crit Adlo + E4E on Lily > Deployment Tactics on pull = lol.

    PLD doesn't need more buttons. We need buttons that aren't simply "take less damage for X seconds" in the same way copied 20 times. Guaranteed block, increase block rate, increase defence, damage taken reduced, crit nullification (is this even necessary?)... Basically it looks like this: *insert rotation of CDs* every fight. How different from wow is that? *Pop Shield Wall for big hit, keep shield block on CD* or *Divine Protection on big hit, Shield of the Righteous every 3HoPo*

    Boring. Between those and two combo chains we got too many damn redundant buttons.
    (1)

  8. #28
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    You forgot One Ilm Punch.
    Forgive me, I haven't monked since 2.2 came out. lol But still, how could I forget the single most useless skill in the game?!

    Quote Originally Posted by Nadirah View Post
    PLD doesn't need more buttons. We need buttons that aren't simply "take less damage for X seconds" in the same way copied 20 times. Guaranteed block, increase block rate, increase defence, damage taken reduced, crit nullification (is this even necessary?)... Basically it looks like this: *insert rotation of CDs* every fight. How different from wow is that? *Pop Shield Wall for big hit, keep shield block on CD* or *Divine Protection on big hit, Shield of the Righteous every 3HoPo*

    Boring. Between those and two combo chains we got too many damn redundant buttons.
    PLD is meant to be the boring straightforward tank. It's basically what you signed up for. Also tanking in WoW was more fun than tanking on PLD here. Which is why I play DRK/WAR instead.
    (0)

  9. #29
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    I just want Tempered Will to have a different ability. Currently, that is the most unused ability for my PLD. I even use Cover once in a while for AOEs.

    Maybe let it buff shield for certain a small amount of time to reflect magic damage, so Sheltron + Tempered Will is a good thing for magical tank busters.

    I'm not asking for a kind of OP ability, I just think Tempered Will (nulls knocback effect and esuna Heavy) could be replaced with a better synergy with the rest of PLD's toolkit.
    (0)

  10. 08-19-2015 06:25 PM

  11. #30
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tadus View Post
    Do not get me wrong, i am very grateful SE added GB and RA but besides that, there is nothing much to do. Cds here, sheltron there and done. War and Drk are very fun classes because they have a VAST amount of CDs to press.
    So go and play WAR or DRK. Variety in gameplay is a good thing, and we shouldn't aim to make PLD like WAR or DRK just because you want more buttons to push. That's the mentality that ruins classes in the long run. Let the people that want a ton of buttons to press gravitate to WAR/DRK. I'll be happy here with PLD and its straightforward design and simple gameplay.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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