Results 1 to 10 of 50

Hybrid View

  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tadus View Post
    well its not that they are useless, it is that it is not needed in many, but many raids. There are little to no chances you will be needing any one those skill. specially is savage where boss is non -stun able. If a person is a good tank, there is no need for cover, but it is a nice skill. and pacification? oh please.
    In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.

    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.

    Quote Originally Posted by Phoenicia View Post
    Monk:

    Aside from situationalities of Fists of Earth and Wind, MNKs have literally useless abilities.

    Haymaker (Counter)... Evasion is not a thing. Having a skill that requires the MNK to be tanking in the first place is a joke.

    Arm of the Destroyer: Very weak AoE, very expensive TP and the silence is very hard to land.
    You forgot One Ilm Punch.
    (2)

  2. #2
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    In A3 both Normal and Savage, the Big Hand form has an AoE knockback attack called Wash Away which can be negated with Tempered Will and the Tornado form has adds that can be and should be stunned.

    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.



    You forgot One Ilm Punch.
    I like the post you made so far and it's pretty much what I'm trying to get at. There's more to PLD then it's 1,2,3 it's been branded with.
    (0)

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    In A4 Normal Phases 1 and 2, If you stun the leg giving off steam the Perpetual Ray that follows deals reduced damage making it easier to survive therefore preventing the Manipulator from getting damage up stacks.
    I got the feeling that you MUST stun it in savage or its GG :P
    (0)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Synestra View Post
    I got the feeling that you MUST stun it in savage or its GG :P
    Let's just say... it plays a much bigger role in Savage.
    (0)