


Yes, I don't really disagree with the principle of making some skills play into others better, making them more relevant and suchlike.

As a PLD that tried to make it work, but wound up switching to DRK, this is really the core of what the PLD grievances are since 3.0 released. The other two tanks are fun and PLD isn't. We play the game to have fun. Doesn't get much more simpler than that.
Funny you say i switch, all i said was that Drk has this skill. I like PLD and my main is PLD but all i want are new skills and since there are way to changing it we may as well tell SE what we want. Its like choosing what you want no your ice cream or how you want your new car. While we do play for fun it does not mean you have to conform.

I was referring to myself.Funny you say i switch, all i said was that Drk has this skill. I like PLD and my main is PLD but all i want are new skills and since there are way to changing it we may as well tell SE what we want. Its like choosing what you want no your ice cream or how you want your new car. While we do play for fun it does not mean you have to conform.
oh gosh i am so sorry!! lol i read it wrongFunny you say i switch, all i said was that Drk has this skill. I like PLD and my main is PLD but all i want are new skills and since there are way to changing it we may as well tell SE what we want. Its like choosing what you want no your ice cream or how you want your new car. While we do play for fun it does not mean you have to conform.


That's why i'd like to see a change in the dynamics of stances for PLD. Not to make it more complicated but to make the class more streamlined.
I said this in another thread but I really think that SwO should be a passive that is active all the time. ShO would then be an active "stance" that cancels the effect of the passive and does the exact same thing that it does now. It would allow you to swap back to SwO by cancelling a stance, thus not losing the GCD or dropping a combo, but would require the same things that it requires now to actually activate shield oath.
Tempered will could also then be made stance dependent easily enough as we would always be in one or the other. Have it have the same effect when in ShO but do a regain effect in SwO.
Cover just needs to be able to soak up magic damage and it would be a great OT support ability that would be able to bypass certain stack mechanics if operated correctly.
RoH should apply a 5% slashing debuff ( along with the other two tanks and ninja being able to apply 5%) that is stack-able up to 10% on any one mob. This way you could apply it to multiple mobs in a group or raise it to 10% on a mob. Also, increase enmity multipliers to be the same as the other two tanks ( not sure why this hasn't happened.)
Switch the STR down debuff to RA to cement it into a rotation.
Give shield swipe a chance to proc a fast cast on clemency so its useful for main tanking. It would still have the same cast if off tanking leaving it as a solid support ability.
That would be some of the major changes i'd love to see to PLD.

I play Warrior and Paladin pretty evenly and if they were to give paladin a new mechanic I'd rather it not be a stacking buff like warriors wrath/abandon (unless its built through something other than combo skills).
I've always thought the idea of reducing cooldowns by a few seconds on Shield Swipe or Sheltron block would be an interesting mechanic (albeit simple).
YouTube.com/c/iBluairjgr

I do not see the problem with PLD's skill being situational. They have their uses.
Tempered Will is great for when you want to keep boss positioning. T9 second heaven's fall for example. T5 dive bombs while moving snakes. Leviathan Ex while keeping blue orbs away from raid. A3S hand phase.
Cover is great for any OT situation where you want to delay a swap.
Abilities being situational and not needed all the time doesn't make them useless. Check the other classes if you want useless. I'll list some of what comes to mind just for fun.
Monk:
Aside from situationalities of Fists of Earth and Wind, MNKs have literally useless abilities.
Haymaker (Counter)... Evasion is not a thing. Having a skill that requires the MNK to be tanking in the first place is a joke.
Arm of the Destroyer: Very weak AoE, very expensive TP and the silence is very hard to land.
Summoner:
Energy Drain, situational at best. Under no circumstances should this ability be used.
Physic... lol. A residual ability meant for SCH.
Tri-bind: This ability was a disaster! (pun intended).
Black Mage: (I personally like this one!)
If one class has it bad, it's the BLM! They have a serious button bloat of entirely USELESS abilities. Let us begin!
Thunder/Thunder II/Thunder III: Three spells that do the same. Yes they have their uses, but really, couldn't SE just make it into 1 spell and add a trait later on for added time/damage? I mean like EVERY OTHER DOT IN THE GAME!
Surecast: Why does this even exist? Though PLD could use this for uninterruptable Clemency! lol
Sleep: Sleeping mobs was NEVER a thing in this game. If your tank asks for it, kick them. If your BLM casts it, tell them to uninstall. Though I remember this being used before first boss in Wanderer's Palace speed runs.
Blizzard II: If your BLM is using this outside of FATEs, kick them.
Freeze: You thought Blizzard II was bad? This one is worse, it has 4s cast! It's ground target (takes time) and does 40 potency! BLMs that cast Freeze (or even have it on their bar) should uninstall the game and probably commit sudoku. (Yes I know the difference)
This is what comes to mind. But really, PLD has it good! lol
But a more interesting style of play is always welcome. I think the fact they got three combos is a huge step forward.
Last edited by Phoenicia; 08-19-2015 at 09:25 AM.

There's nothing wrong with abilities being situational but like Haymaker requiring a dodge to proc, the pacification on Shield swipe could use some sort of tweak. Also with the addition of a spell with a 3s cast (clemency) it wouldn't be a stretch to ask for a tweak on Tempered Will as well.
With the addition of new skills, old skills could use some adjusting / changing / reworking.
YouTube.com/c/iBluairjgr
Do not touch my TW!! its awesome skill to have in pve(TitanEX/LeviEX/RavanaEX/A3/T9 and bacially every fight that has KB/Heavy)and its godlike in pvp, and guess what skill i missed the most when i was leveling a DRK? it was cover and i only really noticed that after i didnt have it(Covering a pray target in AS1 specially if they just popped BfB makes healers life alot easier, and it also cheesed T13 earth shakers by removing those lava puddles that you would normally get).
Last edited by Synestra; 08-19-2015 at 10:32 AM.
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