This is the kind of thing that I can only see going two ways:

1) The NPC doesn't really carry or offer anything of importance so besides doing it a few times for the novelty, it'll wind up becoming something that everyone ignores. Kind of like the FATEs we have now that open up minion shops that no one does anymore.

2) The NPC does carry something important or is otherwise tied to a crucial service, in which case it becomes more tedious than fun after the first few runs. FFXI's Besieged was quite similar with how you lost various services when you were defeated and you could also lose NPCs even if you won. Heaven help you if you actually needed that service or NPC. Then you had to hope you could find competent people to go raid the beastman stronghold to retrieve the Astral Candescence and any captured NPCs. Was fun the first few times, quickly became a pain in the ass after the umpteenth time. That's not the kind of thing I'd want carried over to FFXIV.

A dynamic world is fine, but having consequences for people not being around or participating sounds like a bad idea to me.

Quote Originally Posted by marewa View Post
I'd just like to see npc's move inside if it's raining etc. Or at least cover up. Like Those two Roe girls in Idyllshire who are quite happy to stand in skimpy tops when there is a storm blowing around
Roe women are tough. They don't give a shit about a little rain. Rawr~ baby!