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  1. #31
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Eul View Post
    Or at least don't make critical galvanize exchange by nocturnal aspected, something like it doesn't give effect if one of mitigate is higher.
    It shouldn't overwrite though, unless the nocturnal shield would have given a higher value damage shield compared to what was already on (including if it has already taken some hits, thus having a lower absorption threshold).

    Edit : After going out of my way to test this, nocturnal will overwrite galv regardless of the latter's durability compared to the former's potency. You have to give us the benefit of the doubt though, no one parties with AST in end game raid to see this sort of thing ;A;
    (0)
    Last edited by RiceisNice; 08-20-2015 at 05:46 AM.
    ____________________

  2. #32
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adrasteia View Post
    I agree completely, especially with the current implementation of group PVP. My complaint around Seal Rock centers more over the non-asymmetrical map design (North is generally either a complete wash or a deathtrap, depending on initial node spawns) and the early appearance of A/S-ranks that can completely tilt the game in someone's favor.
    I agree. I hate spawning north, because it is practically open season on your GC if both of the enemy teams decide to rush you. South and caves both have choke points. North has nothing.There is literally no node that spawns on the North side of the map that cannot be outflanked or double teamed, and RnG can actually make it worse. If north "Lucks out" and gets optimal node spawns in their area, they are only inviting both other GC's to gank your team. Worst case scenario invovles you getting pushed back to your spawn, and then fighting off a spawn camp.

    I like this game mode, but SE needs to hire someone who knows something about PvP. This map design is a little too unbalanced.
    (0)

  3. #33
    Player
    star_streak's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Mayumi Yabuki
    World
    Gilgamesh
    Main Class
    Bard Lv 60
    BRD/MCH should not suffer range penalty with WM/GB turned on, it makes no sense
    (2)

  4. #34
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiceisNice View Post
    Edit : After going out of my way to test this, nocturnal will overwrite galv regardless of the latter's durability compared to the former's potency. You have to give us the benefit of the doubt though, no one parties with AST in end game raid to see this sort of thing ;A;
    That's why I'm not really like when have party with AST (As SCH). Even they can spam aspected (which is really nice), my Adlo and Succor become useless, only Lustrate and Indomitabilty is useful.
    (0)

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