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  1. #161
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Hammerfist View Post
    Apart from the fact that 90% of their burst doesn't come from the DoTs, more often than not you don't even make in time to use Purify before they spend 1-2 stacks of Aetherflow on you.

    The problem here is that SMNs have the strongest burst between all classes, usable from a distance, completely istant, with a relatively short cooldown and with no risks or penalties whatsoever; compared to them, BLMs are pretty much cattle.
    You are inferring that the purpose of the purify recast reduction is to negate the smn burst. Obviously it will indirectly nerf it somewhat when its used before their fester, but no its to counteract the increased amount of dots that are flying around now from the influx of smns stemming from the introduction of tri-disaster, plus the fact that unlike the other side of the spectrum with medica 2 and regen these smns dots all stack with multiple smns.

    Besides, fester is still an important part of a smns burst despite you downplaying it and their effectiveness is dependent on these dots. This makes smn the only job that can have one of its burst abilities completely negated by all jobs with the use of just one ability. I dont know what to tell you if its taking 1 to 2 aetherflow abilities to be able to purify the dots off other than reassure you that yes it is indeed possible to do it before fester hits as im hit with festers that do zero dmg in every match i play and i know im not the only one.

    As strong as painflare and deathflare are they still arent strong enough to 2 shot you and enkindle has like a 3 minute recast. If they have access to and land all these abilities at once then of course its gonna kill you which is the point of a burst is it not? And the penalty they are suffering are the 60 seconds of complete uselessness they experience after expending all their stacks since smn short term dmg after a burst takes the biggest plunge out of all the dps.

    The biggest issue is indeed the fact that they can use their burst at a distance but if you do something like require them to be within melee range to perform the burst then you may as well not let them burst at all cause they will be murdered b4 they can even get halfway through their burst. Leaving only really the option of nerfing some of the individual burst ability potencies. The battle classes in this game arent balanced for pvp regardless though and there will always be people that can exploit that by switching to whatever is the deadliest job available when played at max efficiency.
    (0)
    Last edited by Dimitrii; 08-15-2015 at 06:41 PM.

  2. #162
    Player
    Snolily's Avatar
    Join Date
    Aug 2014
    Posts
    69
    Character
    Enchanted Dreamz
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    How can i enjoy summoner with bite size summons? As far as i'm concerned summoner has already been nerfed
    (0)

  3. #163
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dimitrii View Post
    Besides, fester is still an important part of a smns burst despite you downplaying it and their effectiveness is dependent on these dots. This makes smn the only job that can have one of its burst abilities completely negated by all jobs with the use of just one ability. I dont know what to tell you if its taking 1 to 2 aetherflow abilities to be able to purify the dots off other than reassure you that yes it is indeed possible to do it before fester hits as im hit with festers that do zero dmg in every match i play and i know im not the only one.
    Machinist with Between the Eyes says hi. It's also on a longer effective cooldown compared to SMN burst, and usually less reliable because MCH gets damage penalty based on range.
    (0)
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  4. #164
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    I would accept it, but I'm still heavily against changing a skill everyone in the game has access to just because of one class' new toys. A couple balance passes like that and pvp will be a gigantic mess (if you don't consider it one already). A change to purify because of fester (edit: I meant Tri-disaster) will have a ripple effect that could make the windows to kill healers and ranged dps even smaller. It greatly buffs turteling and that is especially true if there are minimal summoners on a team for this change to counter.

    A better change would be to have bane fail on dots created by tri-disater in pvp. So summoners who wish to do alliance wide damage will have to slow down and play like a blm which will open them up to counter play before they can do so. They won't be able to nuke a player while simultaneously spreading dots.

    Quote Originally Posted by Dimitrii View Post
    The biggest issue is indeed the fact that they can use their burst at a distance but if you do something like require them to be within melee range to perform the burst then you may as well not let them burst at all cause they will be murdered b4 they can even get halfway through their burst. Leaving only really the option of nerfing some of the individual burst ability potencies. The battle classes in this game arent balanced for pvp regardless though and there will always be people that can exploit that by switching to whatever is the deadliest job available when played at max efficiency.
    Smn's burst should take into account that they should be relatively safe while doing it. Blm is put in line because their massive damage requires them to stand absolutely still and put up with cast times. Bards can move freely, but their damage is less and sprinting isn't as readily available while dealing damage. Summoner puts out heavy instantaneous ranged burst damage and/or aoe dots while sprinting in circles.
    (1)
    Last edited by Monoman; 08-17-2015 at 02:43 AM.

  5. #165
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I like your tri-disaster suggestion. Its more targetted similar to what SE did with BLM and swift cast + flare to prevent drive-by super burst. Could also cap to 1 set of dots like they did to medica 2.
    (0)

  6. #166
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Just put energy drain on the same cd as painflare/fester or something like that. Or reduce the overall dmg done in pvp, I feel like hps go down too fast nowadays.
    (0)

  7. #167
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hammerfist View Post
    The problem here is that SMNs have the strongest burst between all classes,
    Sorry, sir. That one would go for the melee LB.
    Yes, it's a burst, and no, it's not an exception. It's used to "remove" a battle high enemy and/or a healer from the battlefield. IT's also faster and easier to use than the SMN's combo because all melee have a stun and gap closer. If a SMN starts his combo and his target runs away, the combo fails completly and the SMN won't kill anyone.
    Quote Originally Posted by Hammerfist View Post
    usable from a distance,
    Yes, that's the point of a mage job.
    Quote Originally Posted by Hammerfist View Post
    completely istant,
    Not at all. (RS) > Tridesaster > Painflare > Fester > Energy Drain > Transe > Deathflare has roughly a 4-5 seconds setup. It adds up if you have to use Aetherflow and another Fester, Painflare or Energy Drain to secure the kill.
    It takes even longer if you have to use Sprint to catch up a running target which tends to be at max range and running.

    It's more than enough time for a decent healer to throw a single heal and make the SMN very sad.
    Quote Originally Posted by Hammerfist View Post
    with a relatively short cooldown
    1 to 3 minutes cooldown (because of RS and Enkindle). During that time, a SMN without stacks is completly useless. An annoyance at best.
    Quote Originally Posted by Hammerfist View Post
    and with no risks or penalties whatsoever;
    The risk is to fail killing the target because of a heal, a stun, the taget being out of range, etc. The penalty is, if you fail to kill that target, you're a useless piece of living 5 points for the enemy team and you better run away and /sit because you're no longer useful to your party.
    No other job become that useless after failing to kill a target.


    Please, at least, try to play the job once before making any assumption.
    Everything you said was incorrect in some way (except for the "It's ranged", which was an obvious and 'duh' statement).
    (0)

  8. #168
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Everyone has a summoner now. And your counter arguments are just you playing with words basically, he was on point.
    (0)

  9. #169
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    How are you going to use a comparison of your burst to melee lb to defend the fact your class isn't overpowered? Ty btw most summoners just want this thread to die . Please keep antagonizing it.
    (1)
    Last edited by morerancor; 08-17-2015 at 04:25 PM.

  10. #170
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Summoner right now is an a good spot becuase now they aren't sitting ducks now to melee. Melee's can close the gap on Summoners pretty quick shut them down with stun locks bursts down and Summoners dead. Bards and Machinist can interrupt casting with auto atttacks and cheap away at the Summoner's health forcing them to run away. The difference now is Summoner can put up some fight up when attacked instead of being totally useless when they are challenged. If teams let a Black Mage sit there in free cast without being challenged then they deserve to get decimated and bursts down. In the same if teams let a Summoner free cast without being challenged they deserve to get decimated. Casters still get killed rapidly when targeted even with there great bursts since its easy to shut them down.
    (0)

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