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  1. #31
    Player
    Mahayana's Avatar
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    Sep 2011
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    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    DoctorMog, this game doesn't need to be a clone. It just needs some features from the previous game that worked well enough for community approval. If the teleport feature was as mucked up as much as the wards are I would expect them to fix that too.
    Quote Originally Posted by DoctorMog View Post
    or people are gonna quit.
    People have already quit because the wards were so ridiculously worthless.
    (1)

  2. #32
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    Mar 2011
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    Quote Originally Posted by DoctorMog View Post
    Signed,

    This game needs to be FF11 clone asap or people are gonna quit.
    I loled to this

    Signed,

    but a price history is a bad idea, item price should be base on what the item is worth to the player not what a few players have arbitrarily decided.
    (3)

  3. #33
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    The problem with the market wards is the same as the design of this game.

    The design is based around the idea of an individual who has nothing else to do but spend time playing a MMO. Flipping through menus, running from here to there. If the system were simply sped up considerably the experience of "Shopping around" for a good deal would be much more enjoyable.

    market wards are simply inconvenient.
    (4)

  4. #34
    Player

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    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Celtodeno View Post
    The problem with the market wards is the same as the design of this game.

    The design is based around the idea of an individual who has nothing else to do but spend time playing a MMO. Flipping through menus, running from here to there. If the system were simply sped up considerably the experience of "Shopping around" for a good deal would be much more enjoyable.

    market wards are simply inconvenient.
    QFFT!
    /moarchars
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  5. #35
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    Join Date
    Jul 2011
    Posts
    289
    Market Wards have no advantage over Auction Houses, while at the same time have many disadvantages. The only reason it was implemented in the first place was to be part of their design to curb RMT, which only end up inconveniencing the legitimate player. There is no point in fixing it, as it will never be as intuitive and quick.
    (0)

  6. #36
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by akisato View Post
    but a price history is a bad idea, item price should be base on what the item is worth to the player not what a few players have arbitrarily decided.
    Price history is necessary because it establishes a point in time where supplier and consumer met in a common ground in price. These points in time establish a history of the item. this way the supplier can go off it when they sell their items and the buyer can understand when would be a bad time to buy and a good time to stock up. The lack of a price history is a big reason we have very unstable prices in this game. If a history were installed, prices would stabilize and buying and selling would be a lot more habitable for both supplier and consumer. If you need more info, check Wiki's supply and demand page, specifically the equilibrium section.
    (1)
    Last edited by Mahayana; 09-06-2011 at 01:29 PM.

  7. #37
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    Mar 2011
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    Uldah
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    Quote Originally Posted by Mahayana View Post
    Price history is necessary because it establishes a point in time where supplier and consumer met in a common ground in price. These points in time establish a history of the item. this way the supplier can go off it when they sell their items and the buyer can understand when would be a bad time to buy and a good time to stock up. The lack of a price history is a big reason we have very unstable prices in this game. If a history were installed, prices would stabilize and buying and selling would be a lot more habitable for both supplier and consumer. If you need more info, check Wiki's supply and demand page, specifically the equilibrium section.
    Should SE also implement all the economic regulations that rule commerce IRL?

    IMO they shouldn't. Implementing simple systems to discourage market manipulation sounds like a better plan.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  8. #38
    Player
    Chezen's Avatar
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    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mahayana View Post
    Firstly, if you feel that the market wards is perfectly fine the way it is, I respectively wish that you decline to comment with “the wards are fine the way they are”. It’s very obvious from polls that the majority of the game population feels there is a problem with this market system.
    First off, respectfully, you cannot rely on forums to tell you the majority on anything. There has been a loud, squeaky wheel about the MW, but this only proves there are posters who absolutely hate them, not how many feel that way, or how many feel the opposite, or even the probability of many people with feelings inbetween the issue. Also, feeling the market wards "are fine" is just as valid as you feeling they are not, and those voices should be heard as well. Especially since, if changes are to be made, then those people might be unhappy with them, and the shoe will be on the other foot.

    Now, for me personally, I like them the way they are. I like the retainers, and I like the window shopping from retainer to retainer. My time in the wards is well spent as far as I am concerned. And really, that is the issue here, isn't it? It's about how you spend your time. I think that people who don't want to spend an overly long time in the MW have a valid complaint. But I honestly wish people would stop trading the insults, on both sides.

    What I would like to see is a hybrid of sorts. Convenience for the people in a hurry and immersion for the people who want to window shop. Or the ability to buy from your house, I thought that was a pretty cool idea as well.

    When they get to it, I have no doubt changes will be made to the wards, one way or another. The fact that they have been completely silent about it tells me they either haven't had time to address it, or they don't have it worked out yet. Regardless, they are going to do what they decide to do, and they will do whatever they think will be best for the game.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #39
    Player

    Join Date
    Aug 2011
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    19
    Quote Originally Posted by Chezen View Post
    First off, respectfully, you cannot rely on forums to tell you the majority on anything. There has been a loud, squeaky wheel about the MW, but this only proves there are posters who absolutely hate them, not how many feel that way, or how many feel the opposite, or even the probability of many people with feelings inbetween the issue. Also, feeling the market wards "are fine" is just as valid as you feeling they are not, and those voices should be heard as well. Especially since, if changes are to be made, then those people might be unhappy with them, and the shoe will be on the other foot.

    Now, for me personally, I like them the way they are. I like the retainers, and I like the window shopping from retainer to retainer. My time in the wards is well spent as far as I am concerned. And really, that is the issue here, isn't it? It's about how you spend your time. I think that people who don't want to spend an overly long time in the MW have a valid complaint. But I honestly wish people would stop trading the insults, on both sides.

    What I would like to see is a hybrid of sorts. Convenience for the people in a hurry and immersion for the people who want to window shop. Or the ability to buy from your house, I thought that was a pretty cool idea as well.

    When they get to it, I have no doubt changes will be made to the wards, one way or another. The fact that they have been completely silent about it tells me they either haven't had time to address it, or they don't have it worked out yet. Regardless, they are going to do what they decide to do, and they will do whatever they think will be best for the game.
    Hi. Here is the official poll taken by SE.
    http://lodestone.finalfantasyxiv.com...98e4034b898102
    Almost 1 out of 4 people thought adding an auction house to the game was the FIRST thing the new team should add. THE FIRST THING! Even at a time when the game had so much less than it has now an auction house was still the most important issue for nearly 1 in 4 players.
    (2)
    Diablo 3 can't come soon enough!

  10. #40
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    My retainer Alise (and also Ruttituttifreshnfrutti) do nothing but hang around in the Market Wards 24/7, so it would seem logical to me that Alise (and Rutti) should know all the other retainers and since they are girls (and love to shop) they should know what items are in stock, the average prices and most importantly where the best deals are (discounted clearance sales).

    I should be able to zone into any available (not full) Ward, Summon Alise (or Rutti) and ask her for a report on what is available for sale and/or on sale at that moment. Based on my guidelines Alise or Rutti could show me the availability and price for any given item. If I want to purchase a item, she could "run and get it for me" (since she knows where it is) and she can pay for it (since I give her a shopping allowance).

    If the item I am looking for is not available I could tell her to "seek" that item and if one becomes available, she could notify me via linkpearl and ask me if I want her to purchase it. If I want it, once again she can go get it and pay for it while I am busy doing more important manly things like killing monsters, earning money and saving the world.

    If I wish to sell an item, I can just give (or send) it to Alise or Rutti and she can add it to the Market Ward Inventory which would then show up on another players Retainers Search List and hopefully she can use her charms and mysterious ways to make a sale.

    All silliness and male chauvinism aside what I am suggesting is a merger of sorts between the Retainer/Ward System and a Market Counter System (FFXI AH).

    Let our Retainers act as the Market Counter (search, sell, buy) and let the Wards serve as the "Shop/Warehouse" where all items for sale are stored. Our Retainers can handle all the transactions in the background. No need for multiple zoning into multiple "Named" Wards as all we need are multiple generic "wards" to summon our retainers into.

    Not sure if this makes sense (I'm tired) so just read Roaran's post http://forum.square-enix.com/ffxiv/t...e-Market-Wards but replace "NPC" with "your Retainer" and it should make more sense.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.





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