Retainer Reference System
How's it work?
The Retainer Reference System, is a suggestion I briefly outlined in another thread.
It involves:
- Altering the Functionality of the Market Wards zone.
- Removing the need to move to and from Wards searching for or placing retainers.
- Implementing a system that references all available Retainers (With some restrictions).
First, the Market Wards would shift from several zones to a single zone. Within this zone there would be a single NPC capable of handling all transactions or several NPCs that would handle transactions for specific item types.
Secondly, these NPCs would then be able to reference all retainers in the game that have items in their bazaar. (Either all markets could be linked through this mechanism or restrictions may be placed allowing a single NPC to only reference retainers originating from a certain city)
Buying & Selling with the Retainer Reference System
By simply placing an item within your Retainer's bazaar, this item would then be available for reference and no other steps would be necessary for your item to become available.
In order to purchase an item, a player need only move to the single Market Ward and speak with either a single NPC referencing all items or an NPC related with the corresponding item type. A nearly identical search feature would then be employed to search for your item, and rather than seeking out the specific retainer... the retainer is then summoned next to you.
Why is this an effective and effecient solution?
Frequent Market Crashes due to unstable zones filled with retainers would no longer be a reoccuring problem for both players and the developers. (Devs seem to have stabilized the Wards, but they have imposed a limit to the # of retainers available...) This system would eliminate the need for imposing and raising retainer caps, as all retainers with items in their bazaar would be available.- Limits the steps needed to both buy & sell items.
- Retainers do the work for you.
- No additional Art Assets required--existing market ward zone can be used. Example: In a single market ward several NPCs could be placed at each stand. Each NPC would then represent the various wards we currently have. Rather than zoning to each specific ward, a player could access all items available by type through these NPCs and summon the corresponding retainers to their position.
Update: I made a Diary post that further explains the idea and gives a hypothetical scenario illustrated by several pictures. Diary post can be found HERE.