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  1. #411
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by User201109011315 View Post
    i don't see what's wrong with being able to equip anything anywhere anytime. It's not like you get the items for free...
    Seconded. Why does it matter to you guys? Especially OP.
    (4)

  2. #412
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    First of all I'd like to remember you that now equipment has a very little influence on the game, personally tested on my skin... The stat bonus given by equip doesn't work, attack, defense, evasion can sure have their influence in fight but it is very difficult notice it. Furthermore in past you could hit R20 in 2 days, without any reasons to spend your money on useless equip in range R1-20. Because of these things people may choose to buy R50 gear spending fewer gil than buying R30ish (example), and fight with it until they reach rank 50. It destroyed the economy of the game and damaged the game itself...

    P.S.
    Sorry for bad english.
    (1)

  3. #413
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    so to understnad your point Enma, you want grinding 1~20 to be longer and harder, with gear that is class locked. Just so you can sell low rank gear?
    (0)

  4. #414
    Player
    Join Date
    Aug 2011
    Posts
    684
    I can't believe the development team would even consider removing this system and replacing it with another when all they need to do is make stats actually matter, and by extension, make the penalties for wearing gear outside of one's optimal rank more severe.

    Surely they have better things to do than destroy already-functional systems (which is effectively what they are doing by replacing the optimal rank system with a much more restrictive and annoying required class/rank gear system).

    Not only does it make the whole game appear overly-complicated and convoluted, but it is removing player freedom at the same time.
    (6)

  5. #415
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I could understand job/level locked gear but I'd wish they'd keep it to just Jobs. Let the classes remain adaptable and let them use the optimal ranks.

    Win/Win.
    (4)

  6. #416
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by User201109011315 View Post
    I can't believe the development team would even consider removing this system and replacing it with another when all they need to do is make stats actually matter, and by extension, make the penalties for wearing gear outside of one's optimal rank more severe.

    Surely they have better things to do than destroy already-functional systems (which is effectively what they are doing by replacing the optimal rank system with a much more restrictive and annoying required class/rank gear system).

    Not only does it make the whole game appear overly-complicated and convoluted, but it is removing player freedom at the same time.
    They are not removing it.
    (2)

  7. #417
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Ashaylin View Post
    They are not removing it.
    Well they're not appreciating it.

    And if I can't wear half of the new gear coming out in the future unless i follow "the rules", then that is tantamount to removing the optimal rank system.
    (2)

  8. #418
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ashaylin View Post
    They are not removing it.
    I really hope so. This game was already mutilated in so many ways its not even fun anymore...and removing even the optimal/favor system would be a tremendous mistake, making it even worse.

    I really wish we had a test server here too...just like the one added in FFXI...i would love being able to try out the planned changes before they going live...it would be good for dev team, good for us and good for the game itself since often we see different perception between dev team and playerbase regarding aspects from the game...and it would be a good way to find balance of content before they patch goes live.
    (4)

  9. #419
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Lienn View Post
    I really hope so. This game was already mutilated in so many ways its not even fun anymore...and removing even the optimal/favor system would be a tremendous mistake, making it even worse.
    So true.

    The game was released as a mixture of incompatible ideas (e.g., an armory system where you could mix and match and change classes at any time, but no way to remember your stats/abilities). But now it's only getting worse as they continue to add incompatible features instead of helping to accommodate their original features.

    Listening to complaints is good, but bowing to them regardless of repercussions is not!
    (6)

  10. #420
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hello!

    Thanks for your feedback on the class specific, rank requirement equipment.

    We spoke once more with Yoshi-P about this. He thinks that it is necessary to have class specific and rank requirements on equipment so that each class has individuality and so that there is a good amount of motivation to become a class and rank up. However, not all equipment will have these restrictions and we will of course be adding equipment making sure to keep balance.

    Yoshi-P would like to comment on his plans in regards to this, so based on your feedback he will be posting in the near future (about 1 week or so).
    (41)
    Bethany "Rukkirii" Stout - Community Team

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