nowai this is how u play AST the fun way xD
See fun ast
Understanding how dps works is how you understand how buffs like fey wind, arrow, and balance work in the grand scheme of things. As well as help you understand how/why fey wind outclasses both cards. Which I'd say is actually pretty on topic since it is a massive portion of the topic at hand.As i said, most of the times people bring back the discussion after some hours/minutes, i was aware of the time.
The discussion started to fall away from topic since it started to talk about "how DPS works" instead of "why people hate AST, how to prevent that from happening, why AST is weaker, how to fix that,etc...".
We were only looking for an end to your almost endless discussion that was starting to get agressive, how's that useless?
It might be a "basic lesson" in an "advanced discussion", but it's entirely relevant. If someone doesn't understand said basics they can't participate in the discussion in a meaningful way. The whole argument was me trying to clear up a misunderstanding, then me thinking that maybe they thought "dps" meant dmg done on a hit by hit basis. So believe it or not but I was trying to be helpful once I thought maybe they were thinking of something else.
And it was "useless" because the argument was over. They even said as much. Plus it wasn't "almost endless", it was like 1 page. Stop being so overdramatic.
Last edited by Eudyptes; 08-14-2015 at 12:08 PM.
Attack speed doesn't increase your critical damage potency, balance does.
Attack speed will be helpfull for caster who need to move a lot, 'cause it can allow them to finish a cast before taking damage. In a peacefull dps check, damage buff can surpass attack speed buff through the increase of maximum damage potency thanks to critical multiplier.
I dont understand how anyone can learn a job from lvl 30 guess i'll find that out soon
It ends up evening out though, because in the same vein that balance boosts the damage a crit does, attack speed allows for more crits to happen over a set period of time (because it allows you to get more attacks off in general). Which is why in the end they even out. Or at the very least end up being so close that it doesn't mean much.Attack speed doesn't increase your critical damage potency, balance does.
Attack speed will be helpfull for caster who need to move a lot, 'cause it can allow them to finish a cast before taking damage. In a peacefull dps check, damage buff can surpass attack speed buff through the increase of maximum damage potency thanks to critical multiplier.
Not to mention you'd be putting even more restrictions on AST. It would require you do get a ewer/spire to RR one draw, then balance the next, and then repeat that exact pattern forever just to match fey wind. At least assuming you're still talking about what you were talking about in your last post.
No cause in 15 sec with 5% attack speed bonus (spread reduce card effect by 50%) you don't gain even one more hit. So you don't gain more % critical chance (maybe one more dot)
For a dps check balance is more suitable.
And if you have only one caster in your team you can focus an increased attack speed bonus on him + time dilation. You allow him to get +15% attack speed during 30 sec that way he will be able to still perform a good dps even in hard mechanic phase.
Even with the random aspect of Astro there is always something very usefull to do.
The faywind won't be always usefull cause player will focus on mechanics and will waste the buff you give them sometimes. Astro powers are more situational and with a good experience can be very optimized.
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