nowai this is how u play AST the fun way xD
nowai this is how u play AST the fun way xD
See fun ast

Attack speed doesn't increase your critical damage potency, balance does.
Attack speed will be helpfull for caster who need to move a lot, 'cause it can allow them to finish a cast before taking damage. In a peacefull dps check, damage buff can surpass attack speed buff through the increase of maximum damage potency thanks to critical multiplier.
It ends up evening out though, because in the same vein that balance boosts the damage a crit does, attack speed allows for more crits to happen over a set period of time (because it allows you to get more attacks off in general). Which is why in the end they even out. Or at the very least end up being so close that it doesn't mean much.Attack speed doesn't increase your critical damage potency, balance does.
Attack speed will be helpfull for caster who need to move a lot, 'cause it can allow them to finish a cast before taking damage. In a peacefull dps check, damage buff can surpass attack speed buff through the increase of maximum damage potency thanks to critical multiplier.
Not to mention you'd be putting even more restrictions on AST. It would require you do get a ewer/spire to RR one draw, then balance the next, and then repeat that exact pattern forever just to match fey wind. At least assuming you're still talking about what you were talking about in your last post.

I dont understand how anyone can learn a job from lvl 30 guess i'll find that out soon

No cause in 15 sec with 5% attack speed bonus (spread reduce card effect by 50%) you don't gain even one more hit. So you don't gain more % critical chance (maybe one more dot)
For a dps check balance is more suitable.
And if you have only one caster in your team you can focus an increased attack speed bonus on him + time dilation. You allow him to get +15% attack speed during 30 sec that way he will be able to still perform a good dps even in hard mechanic phase.
Even with the random aspect of Astro there is always something very usefull to do.
The faywind won't be always usefull cause player will focus on mechanics and will waste the buff you give them sometimes. Astro powers are more situational and with a good experience can be very optimized.
I had a long drawn out post I was halfway through, but honestly I'm tired of arguing this. The math on how all these buffs compare and the effect they have on dps and been done, and the verdict is that a 30 second +3% attack speed buff that can be cast every 1 min consistently beats out balance and arrow in real situations. This is not including the fact SCH can simultaneously cast a 10% dmg reduction field every 30 sec that lasts 15 sec.
I want to like AST too, so I get why people try so hard to defend it. But fact is it's just not that good atm.
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