You guys do realize it's story is supposed to span throughout the 3.xx patches right? I personally love it. The music alone gets me pumped. Give the story time to develop.
You guys do realize it's story is supposed to span throughout the 3.xx patches right? I personally love it. The music alone gets me pumped. Give the story time to develop.
I find it funny when some people call DPS, healing and mitigation checks "artificial difficulty". They're measurements of how well you play the game, how is that artificial? Just because a fight has mechanics and one can wrap their head around on what they do, doesn't mean they can play the game well enough to win. Mechanics, or gimmicks, are fight based spice. DPS, healing and mitigation are the GAME, and there's nothing artificial in requiring one to play well to win fights.
Artificial difficulty must be the flavor of month word. *rolls eyes*
I'm just sick of robots and lasers tbh. The level design I'm okay with because anything before the final boss in a raid is just filler meant to artificially extend raid time for an unknown reason. Sure it may add some immersion the first two times you run the instance, but it gets pretty old after that. Maybe if the gatekeepers actually dropped something.
And the Alex gear is just fugly. Alex Savage gear is the same but you can dye it, so you can look fugly in a totally new colour. This isn't helped by the fact that 90% of the Eso stuff is also truly hideous.
I'll take "aesthetics are subjective" for 500, Alex.
The caster alex sets look great.
I'm just going to stop you here and inform you that T9's arena is a rehash of a 1.0 fight arena, with less places to go.
There's floating islands above the arena. They used to all be connected and the fight took place in various parts.
I'd personally like to see THAT level of detail in a fight arena again.
http://king.canadane.com
I'm just really disappointed that for almost 2 years 8 man raids were races basically a race against a clock. Your team has to output abc DPS in xyz time otherwise it's a wipe. If one of your party members die there is a high chance you might not meet that DPS check, or maybe someone doesn't have the "optimal" rotation it prevents the group from advancing.
I'm not asking for easier end game challenges, I'm just wanting something different than that DPS race. I want to see some crowd control mechanics (A2 has a little bit of that is gobwalker stun), maybe some tank kiting, bind/heavy usage to avoid damage ect ect.
I want a reason to save "silence" or "stun" to counter a devastating skill. When was the last time a PLD was able to pacify a boss mob? I don't think I've ever seen a BLM cast sleep since low level hauke manor back during launch. Does a Mnk have any reason to not be in fists of fire 100% of the time? Do DRG even have "feint" on their hotbar?
We have all these neat utility skills which seem to be useless in PvE, I would love to see them be strategically useful instead of blowing them when they come off cooldown just to increase DPS.
I think it's too late for 3.0 to change it's design but hopefully 4.0 will prove different.
Last edited by ChiefCurrahee; 08-13-2015 at 08:16 PM.
So basically you want a fight that lets you get away with sub par dps?I'm just really disappointed that for almost 2 years 8 man raids were races basically a race against a clock. Your team has to output abc DPS in xyz time otherwise it's a wipe. If one of your party members die there is a high chance you might not meet that DPS check, or maybe someone doesn't have the "optimal" rotation it prevents the group from advancing.
I think what we want is a fight that doesn't have as high a dps check but has more mechanics that are more difficult to execute.
Meanwhile I don't know what the hate against "artificial difficulty" is - seen it used & described in another thread and it seemed like a fitting description. The reason it's 'artificial' is because it's not a natural evolution of the normal mode - the mechanics don't become much harder and most of the difficulty comes instead from high numbers, which imo is a poor & 'artificial' way of adding difficulty.
Yeh it's replaced "toxicity" (I think that one had someting to do with lots of people playing witcher 3)
It seems any dps check is now considered 'artificial difficulty' not sure how it's any more artificial to push the buttons which maximise dps than it is to push buttons to deal with mechanics.
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