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  1. #111
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    You guys do realize it's story is supposed to span throughout the 3.xx patches right? I personally love it. The music alone gets me pumped. Give the story time to develop.
    (2)

  2. #112
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    I find it funny when some people call DPS, healing and mitigation checks "artificial difficulty". They're measurements of how well you play the game, how is that artificial? Just because a fight has mechanics and one can wrap their head around on what they do, doesn't mean they can play the game well enough to win. Mechanics, or gimmicks, are fight based spice. DPS, healing and mitigation are the GAME, and there's nothing artificial in requiring one to play well to win fights.

    Artificial difficulty must be the flavor of month word. *rolls eyes*
    (9)

  3. #113
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    I'm just sick of robots and lasers tbh. The level design I'm okay with because anything before the final boss in a raid is just filler meant to artificially extend raid time for an unknown reason. Sure it may add some immersion the first two times you run the instance, but it gets pretty old after that. Maybe if the gatekeepers actually dropped something.

    And the Alex gear is just fugly. Alex Savage gear is the same but you can dye it, so you can look fugly in a totally new colour. This isn't helped by the fact that 90% of the Eso stuff is also truly hideous.
    (2)

  4. #114
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by FaizeD View Post
    And the Alex gear is just fugly. Alex Savage gear is the same but you can dye it, so you can look fugly in a totally new colour. This isn't helped by the fact that 90% of the Eso stuff is also truly hideous.
    I'll take "aesthetics are subjective" for 500, Alex.

    The caster alex sets look great.
    (3)

  5. #115
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by HReincarnate View Post
    T9 had so much detail[/B]
    I'm just going to stop you here and inform you that T9's arena is a rehash of a 1.0 fight arena, with less places to go.
    There's floating islands above the arena. They used to all be connected and the fight took place in various parts.

    I'd personally like to see THAT level of detail in a fight arena again.
    (2)

    http://king.canadane.com

  6. #116
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CGMidlander View Post
    A1S has a heavy you need to deal with (don't drag adds into resin)
    A2S' gobwalker is essentially a utility tool
    Heavy and stun is useful on the adds in A3S
    I'm just really disappointed that for almost 2 years 8 man raids were races basically a race against a clock. Your team has to output abc DPS in xyz time otherwise it's a wipe. If one of your party members die there is a high chance you might not meet that DPS check, or maybe someone doesn't have the "optimal" rotation it prevents the group from advancing.

    I'm not asking for easier end game challenges, I'm just wanting something different than that DPS race. I want to see some crowd control mechanics (A2 has a little bit of that is gobwalker stun), maybe some tank kiting, bind/heavy usage to avoid damage ect ect.

    I want a reason to save "silence" or "stun" to counter a devastating skill. When was the last time a PLD was able to pacify a boss mob? I don't think I've ever seen a BLM cast sleep since low level hauke manor back during launch. Does a Mnk have any reason to not be in fists of fire 100% of the time? Do DRG even have "feint" on their hotbar?

    We have all these neat utility skills which seem to be useless in PvE, I would love to see them be strategically useful instead of blowing them when they come off cooldown just to increase DPS.

    I think it's too late for 3.0 to change it's design but hopefully 4.0 will prove different.
    (1)
    Last edited by ChiefCurrahee; 08-13-2015 at 08:16 PM.

  7. #117
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ChiefCurrahee View Post
    I'm just really disappointed that for almost 2 years 8 man raids were races basically a race against a clock. Your team has to output abc DPS in xyz time otherwise it's a wipe. If one of your party members die there is a high chance you might not meet that DPS check, or maybe someone doesn't have the "optimal" rotation it prevents the group from advancing.
    So basically you want a fight that lets you get away with sub par dps?
    (0)

  8. #118
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Miscreant View Post
    So basically you want a fight that lets you get away with sub par dps?
    Maybe you should read the rest of his post. Status effects seem to have been made laughable in how everything and its mother resists them.
    (3)
    Last edited by Kallera; 08-13-2015 at 08:29 PM.

  9. #119
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Miscreant View Post
    So basically you want a fight that lets you get away with sub par dps?
    I think what we want is a fight that doesn't have as high a dps check but has more mechanics that are more difficult to execute.

    Meanwhile I don't know what the hate against "artificial difficulty" is - seen it used & described in another thread and it seemed like a fitting description. The reason it's 'artificial' is because it's not a natural evolution of the normal mode - the mechanics don't become much harder and most of the difficulty comes instead from high numbers, which imo is a poor & 'artificial' way of adding difficulty.
    (1)

  10. #120
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kitfox View Post
    Artificial difficulty must be the flavor of month word. *rolls eyes*
    Yeh it's replaced "toxicity" (I think that one had someting to do with lots of people playing witcher 3)
    It seems any dps check is now considered 'artificial difficulty' not sure how it's any more artificial to push the buttons which maximise dps than it is to push buttons to deal with mechanics.
    (2)

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