Well, sorry, i can`t please everybody.
Well, sorry, i can`t please everybody.
More mechanic = team jump rope. Process to complaint about how fight shouldnt be mechanic heavy, demand for fight like t4.
Do as above = artificial difficulty
Gotta love this community~
Last edited by Parapluies; 08-13-2015 at 12:21 PM.
Just saying, bahamuts body is the size of limsa. I feel Alexander is pretty small in comparison. I wouldn't mind having the map Alexander being bigger. I also don't enjoy any of the fights aside from A3. AS1 has 2 mechanics that are relevant, resin placement and the missiles, both borderline irrelevant in terms of adding difficult (in my opinion) what I would have liked, is having the prey marker target tanks by default and having it be passable, so a dps had to remove It. I'd also have preferred that the hydrothermic missile hits to be spread out and had increased in damage, so that it had to be passed to another dps during its cast due to the healers being busy with the tank buster. These are just ideas though. As they are now, they're just boring to me. Previous savage raids were heavy with mechanics, the dps checks being a secondary concern, (aside from maybe savage 9). I would have liked to see this formula again, rather than the heavy dps checks we got. My 2 cents
I don't really care with the Savage, I just enjoy the BGM.
Prey automatically being on the tank would actually make the fight much easier though. The difficulty of the tank buster/prey combo comes from each healer having to save two people within a short amount of time. Being able to just spam heal the tank for a few seconds would trivialize the hardest mechanic of the fight.AS1 has 2 mechanics that are relevant, resin placement and the missiles, both borderline irrelevant in terms of adding difficult (in my opinion) what I would have liked, is having the prey marker target tanks by default and having it be passable, so a dps had to remove It. I'd also have preferred that the hydrothermic missile hits to be spread out and had increased in damage, so that it had to be passed to another dps during its cast due to the healers being busy with the tank buster. These are just ideas though.
When I cleared A1 savage it wasn't exciting to me. lol. Currently working on A2 savage and it's still meh to me. HOWEVER just because I'm not excited about alexander savage doesn't mean I don't want to clear it. It's simply not comparable to the thrill/excitement I got clearing first/second/final coil.
What helped kill the excitement for me is being forced to farm Alex normal before savage came out. It makes savage less thrilling because it's the same old aesthetics that you've seen over and over in Alex normal.
I'm not asking or expecting future raids to be any different; just voicing my opinion.
Could do what WoW did.
Mythic is delayed release, but so is LFR. Normal/heroic release immediately. LFR is a week or so after. Mythic is a week after that.
Not entirely 100% on the mythic timing as my guild couldn't pull 10 more folks out of our ass for it(despite doing mythic/heroic np in MoP), but they've done the delayed LFR release for a while now.
i don't think the savage of alexander is artificial difficulty, T5 had a lot of artificial difficulty mechanic, like the over use of insta kill mechanic. but that another debat, they have learn from them error of coil it's a good thing, now i think people are not excited because they had farmed normal before savage did come out. since i doubt anybody can do A1S without be full 180-190 it was clever to push back the release 2 week after.
for the aesthetic it's more your personal taste, i like the design and the music. actually i prefer it to coil... exept for some armor that look.... meh for me.
outside this, i find alexander nice, the story behind it's at the beginning, what make coil more interesting was the fact that the story did begin with the end of the V1, people was wanting to know what did happend to bahamut. here alexander just did come out, who know how the story will evolve.
Well.. you're fighting inside a robot's arm.
I don't know how SE can make it more "exciting", it's a robot's arm after all. It's gonna be cramped and have mechanical parts and robot stuff.
I don't bother with savage so... no comments.
Can't wait for 3.1 though, 24 man raid!
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