
I suppose you're right. It would be nice if the two together on a single target was unsurvivable or something, but I suppose that's asking a bit much. I just wish there were fights that required more team cohesiveness and coordination. Savage T8 was incredibly fun because of thatPrey automatically being on the tank would actually make the fight much easier though. The difficulty of the tank buster/prey combo comes from each healer having to save two people within a short amount of time. Being able to just spam heal the tank for a few seconds would trivialize the hardest mechanic of the fight.
It can be anything, as long as it isn't related to Allagans. Isn't anyone else getting tired of Allagan this Allagan that?
Uplanders don't like new hard-fights?
Hmmm... maybe uplander should wait for more things-putting in 3.1!
PSSH SKOSSHHH Elestox means no fight-wighty! Just advise uplanders that big-makers may make more big hard-fights with much time! It's very head-spinning to make new hard-fights because uplanders always ask for more harder hard-fights! And some other uplanders will bad-talk about hard-fights being too hard.... psshhh skoshhh.... it's very head-crushing for big-makers.....
A1S has a heavy you need to deal with (don't drag adds into resin)I'm pretty disappointed that for an expansion that was supposed to "try different things" we were given coil 2.0
I want to see some end game content that isn't a DPS check and team jump rope. Give us a reason to use lesser used skill like "bind" and "heavy" or even "sleep"
As far as Alex savage is concerned, well I'm thinking of sitting this one out, maybe 4.0 will actually "try different things"
A2S' gobwalker is essentially a utility tool
Heavy and stun is useful on the adds in A3S
I can't speak for A4S since I'm not there yet, but yeah.
So, they gave people two versions to hopefully satisfy all those people, except by having normal mode predate savage mode, and by having raiders farm normal mode to get gear to be able to do savage, those raiders had nothing to look forward to except gear. The excitement of seeing each arena & boss and progressing the story was gone within the 3rd week of HW for basically everyone & instead those raiders only have gear to look forward to which greatly devalues the raiding experience.
Pretty much how I feel too, no new areas to explore after beating a boss you spent ages on because we've already seem them all and gotten tired of them before savage was even open. No new gear because you already got that from story mode and it doesn't look nice so being able to dye the savage drops isn't motivating. No story because we've already seen it all (though if I had gotten this story from working for weeks on savage I would probably have been even more disappointed than just seeing it all in one evening). Eso upgrade items will likely be available from hunts and 24snooze in 3.1 so getting to dye the eso gear (some of which actually look pretty nice unlike the alex sets) doesn't matter. If it weren't for the people in my static who I like and tie me to the game I would've already unsubbed and waited until 3.2 to see if they changed anything, because slamming my face into a wall for weeks just to slam my face into a wall may be fun for some but as it's supposed to keep me busy for 6 months I'd like a little bit more motivation to spend time in there instead of in a different game than just seeing a few extra mechanics with bigger numbers.

When compared to the epic nature of Coil, Alexander is very underwhelming. Coil felt massive, it felt new and fresh and exciting. The storyline was fantastic and so many "OMG" moments throughout the actual experience of Coil. Fighting on Bahamut's hand?! Jumping around inside Dalamud structures?! Bahamut himself!! Even the mechanics of these fights have become infamous in their own right. Twisters! Divebombs! These two simple words can strike fear in the hearts of many, lol xD
This all stems from the build-up to Coil. Sure, it would have been impossible to do a storyline on the scale of the Calamity again, but it would have been nice if towards the end of 2.5 there were hints and teases to Alexander within the story and the threat he presented. The only thing we got was a 1 minute cutscene after clearing 3.0 of his hand coming out of the water. When first announced, the promise of Alexander sounded very exciting, but its execution and lack of storyline just meant that in the end it is very underwhelming.

Please go into A3S and tell me there's too much artificial difficulty, the mechanics alone will wipe most of you before you even see the dps check.
I personally think Alexander Savage is awesome, it's a real step up in difficulty from the previous raids and has some interesting mechanics.
A lot of you look at AS2 and think it's just a dps race, but you know you have to work out how to use the Gobwalker properly and the kill orders etc. It's not a fight where you can just run in all guns blazing even with high dps.
Its easy to comment on fights saying they are hard when you've only watched kill videos, everything looks easier in kill videos...
Last edited by Miscreant; 08-13-2015 at 07:11 PM.



While I agree about the goblins, the rest not so much. It does follow a bit how it is actually laid out from the outside.
I don't get how you will go out the other leg though once its all the way out. The walkways from A1 will be vertical at that point. And it looks like you will find an entrance up near the top of the shield bubble as well at some point. Don't know how they will fit 4 raids in the head though.
This is assuming that the entrance for second alex is on the island where the rocks shaped like his foot are and then he will raise fully up for third alex.
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