A1S has a heavy you need to deal with (don't drag adds into resin)I'm pretty disappointed that for an expansion that was supposed to "try different things" we were given coil 2.0
I want to see some end game content that isn't a DPS check and team jump rope. Give us a reason to use lesser used skill like "bind" and "heavy" or even "sleep"
As far as Alex savage is concerned, well I'm thinking of sitting this one out, maybe 4.0 will actually "try different things"
A2S' gobwalker is essentially a utility tool
Heavy and stun is useful on the adds in A3S
I can't speak for A4S since I'm not there yet, but yeah.
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