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  1. #1
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Yeah I've always been upset with the value of VIT accessories in this game. In FFXI Vitality, instead of increasing health, reduced the maximum damage you could take from an attack and added defense which made it a legitimate defensive option. Not saying that should happen here but something alone the lines of actually making tanks harder to kill would be something nice to see out of Fending Accessories.
    (5)
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  2. #2
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yeah I've always been upset with the value of VIT accessories in this game. In FFXI Vitality, instead of increasing health, reduced the maximum damage you could take from an attack and added defense which made it a legitimate defensive option. Not saying that should happen here but something alone the lines of actually making tanks harder to kill would be something nice to see out of Fending Accessories.
    Sounds like a good idea if they did that here as well, make VIT reduce damage to a degree.
    (0)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  3. #3
    Player
    Ninimo_Babamo's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Totomi Blomi
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yeah I've always been upset with the value of VIT accessories in this game. In FFXI Vitality, instead of increasing health, reduced the maximum damage you could take from an attack and added defense which made it a legitimate defensive option. Not saying that should happen here but something alone the lines of actually making tanks harder to kill would be something nice to see out of Fending Accessories.
    Yeah, I think if this happened here, you would then see healers in this exact same situation that tanks are in now; melding i150 accessories with Mind and Vitality.

    Adding def and m.def seems like the only way to truly make them more attractive to the group than they are now, without putting someone else in the same situation. Then healers could dps more.
    (1)

  4. #4
    Player
    Azorius's Avatar
    Join Date
    May 2014
    Posts
    43
    Character
    Azorius Prahv
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ninimo_Babamo View Post
    Yeah, I think if this happened here, you would then see healers in this exact same situation that tanks are in now; melding i150 accessories with Mind and Vitality.

    Adding def and m.def seems like the only way to truly make them more attractive to the group than they are now, without putting someone else in the same situation. Then healers could dps more.
    Side note: Anyone remember in 1.x when mind added cure potency and vit added regen potency? WHMs running around with all their bonus points in vit/wearing tank accessories was totally legit ^_^
    (0)