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  1. #21
    Player
    AiiroOkami's Avatar
    Join Date
    Jun 2015
    Posts
    33
    Character
    Rydia Geraldine
    World
    Odin
    Main Class
    Rogue Lv 54
    Here we go again...
    @OP i don't blame you for this topic, you had good intentions and the first posts were constructive and interesting, but if you are not aware of this, we had a long period where you could see a lot of whining SMN threads. As you can see, it will probably turn out like those threads.
    (2)

  2. #22
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AiiroOkami View Post
    Here we go again...
    @OP i don't blame you for this topic, you had good intentions and the first posts were constructive and interesting, but if you are not aware of this, we had a long period where you could see a lot of whining SMN threads. As you can see, it will probably turn out like those threads.
    The OP thread is about suggestions on what we want to see with Summoner in 4.0 and beyond.
    (0)

  3. #23
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AiiroOkami View Post
    Here we go again...
    @OP i don't blame you for this topic, you had good intentions and the first posts were constructive and interesting, but if you are not aware of this, we had a long period where you could see a lot of whining SMN threads. As you can see, it will probably turn out like those threads.
    Agreed, I'm glad the OP made this thread because it was a good idea and it is nice to see more constructive/interesting threads get made that aren't based on whining. However 9/10 times when an interesting/constructive post is made it gets ignored, and instead people choose to reply to silly posts that add nothing other than more whining. It happens on almost every SMN thread. Which shows one of two things, either the majority of the SMN community does not actually read previous posts/threads (hence the constant circle of reductive rhetoric) or the majority of the SMN community (in a juvenile way) refuse to just let things go for the greater good of the community. All it is doing at this point is destroying the SMN community in these forums....

    Of course if someone is constructively providing feedback on an aspect of SMN they don't like and think needs changing, then that's different. It's okay not to like elements of the job you play.
    (1)
    Last edited by SoloWingMetatron; 08-12-2015 at 05:51 AM.

  4. #24
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AiiroOkami View Post
    Here we go again...
    @OP i don't blame you for this topic, you had good intentions and the first posts were constructive and interesting, but if you are not aware of this, we had a long period where you could see a lot of whining SMN threads. As you can see, it will probably turn out like those threads.
    I appreciate the warning and sentiments of concern. It's been two years since making a topic myself, but I follow any and everything summoner-related on the forums quite closely. To be frank, seeing people so unwilling to be civil, even if they don't see eye to eye, was very disheartening up to the release of Heavensward. I was very close to just letting my text sit on my computer and not post at all. But if you don't take a chance, you'll be left to wonder what could have been.

    There's a Japanese topic still going on their front page (112 pages and counting) with discussion and feedback, so I see no need to make a separate thread there at the moment. With that said, I feel a designated feedback thread here would help to suppliment the summoner guide created by Havenchild. Things have simmered down here in the DPS forums, so I'm hopeful this will work out.
    (3)

  5. #25
    Player
    AiiroOkami's Avatar
    Join Date
    Jun 2015
    Posts
    33
    Character
    Rydia Geraldine
    World
    Odin
    Main Class
    Rogue Lv 54
    Quote Originally Posted by Spellbinder View Post
    Snip
    I have no problems with other opinions and suggestions, I'm rather happy that we can exchange our opinions on the SMN.
    However, I don't like suggestions like "I want more pets, because that's how the Summoner should be" with the only "constructive argument is "It was like that in previous Final Fantasy".
    People need to understand that while every Final Fantasy game has similarites (Some jobs, monsters, bosses, etc), they all have their own concept, lore and gameplay.

    We can have other pets, SE could do it, but what would it bring to the table ? If one of the pet we have now is better, we'll use it, if the one of the new ones is better, we'll use it. Even if we had 6 pets, we will only use the best one.

    That's why I liked your opinion on having a 4th support pet, but having a skill that will switch our pet for another one during some seconds and we could switch back to the one we were using. That is a good suggestion, constructive, you can be against or for it, it doesn't change the fact that it would be really interesting for the gameplay and also for the SMN job in itself.
    (0)

  6. #26
    Player
    Zaj_Quilos's Avatar
    Join Date
    Jul 2015
    Posts
    130
    Character
    Zaj Quilos
    World
    Odin
    Main Class
    Astrologian Lv 60
    if anything i would like them to make titan more useful outside of solo stuff.
    (1)

  7. #27
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    I firmly believe that Titan-egi only being useful when solo is perfectly okay.
    Making tank utility from a dps class useful is just way too difficult, because you risk making it mandatory(a thing they don't want), and I think that limiting it to solo is a perfectly good niche for it. It's not like it's utterly useless, I often use it to solo things I couldn't otherwise.

    I also want to see more pets.
    And while I don't want to see bigger pets, I want to see more detailed pets, and pets that are actually representative of their bigger counterpart.

    The enhanced pet actions trait needs to be improved.
    My idea:
    Enhanced pet actions trait.
    Your pet's primary attack/heal increases its damage and healing by 2%, stacking up to 5 times.
    In addition, your Summon spells have their cast time and MP cost reduced by 20% per stack.

    In addition to more pets, this allows us to switch pets on the fly to actually allow us to use multiple pets per fight, without running dry and having to give up our res utility.(saves Swiftcast and MP)
    (0)

  8. #28
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Increasing the number of Pets won't add anything it'll be effectively giving us new glamours as job abilities which is a waste. I'd say it's much more effective to add abilities to the Summoner and the Pet. If SE made an actual Pet Focused job it'll be Beastmaster since their monsters are permanent and do a majority of the damage. The Summoner generally calls a summon monster which deals heavy damage for 20s does its big signature attack then leaves. The summons themselves were just flashy spell animations.
    (0)

  9. #29
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AiiroOkami View Post
    However, I don't like suggestions like "I want more pets, because that's how the Summoner should be" with the only "constructive argument is "It was like that in previous Final Fantasy".
    People need to understand that while every Final Fantasy game has similarites (Some jobs, monsters, bosses, etc), they all have their own concept, lore and gameplay.
    Historical precedence is a very powerful tool. More pets would simply be more enjoyable, but they'd offer more utility too, more diversity.

    I don't care for pet glamours as a solution, personally, graphics might update but behavior and playstyle wouldn't change and that's what I'd want. At least Carbuncle upgrading to Garuda/Titan gave a potency boost.

    Quote Originally Posted by AiiroOkami View Post
    We can have other pets, SE could do it, but what would it bring to the table ? If one of the pet we have now is better, we'll use it, if the one of the new ones is better, we'll use it. Even if we had 6 pets, we will only use the best one.
    Well two things. One, that's not much different than arguing that only one DPS job is the best at a given time, yet they're balanced pretty well and the have they most variety of any role. Dos, the better pet to use doesn't have to be the same pet for every situation, given survivability, utility, or DPS (resistances and mechanics or the like).
    (0)
    Last edited by Saggo; 08-13-2015 at 01:30 PM.

  10. #30
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Saggo View Post
    Historical precedence is a very powerful tool. More pets would simply be more enjoyable, but they'd offer more utility too, more diversity.

    I don't care for pet glamours as a solution, personally, graphics might update but behavior and playstyle wouldn't change and that's what I'd want. At least Carbuncle upgrading to Garuda/Titan gave a potency boost.



    Well two things. One, that's not much different than arguing that only one DPS job is the best at a given time, yet they're balanced pretty well and the have they most variety of any role. Dos, the better pet to use doesn't have to be the same pet for every situation, given survivability, utility, or DPS (resistances and mechanics or the like).
    DPS Jobs aren't a good argument for wanting a variety of Pets since SE can change the way DPS is applied while with a Pet all damage is direct damage.
    (0)

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