Quote Originally Posted by Gemma View Post
If Balmung is that hard to get onto why don't the RPers go to a underpopulated server instead of trying to stay on a Legacy server that was already pretty full to begin with? I understand in the beginning of 2.0 RPers on Balmung couldn't leave but that restriction is gone so why not find a more open server?
Hell that would even help to satisfy the need for housing & what not.

Doesn't make sense to me why people keep trying to cram more characters on a server that's already filled to the brim.
Going to a underpopulated server seems like it would benefit everyone,
New RPers can get on no problem while friends of the Legacy players that were on Balmung can actually start playing with their friends.
Another reason why I think SE should offer a free one time transfer to help encourage a move like this.
I understand you viewpoint, but RP in a Virtual Space is not the same as playing a D&D campaign in your living room. It's not enough that your merry band of friends are doing it, it is the interactions with others that are also engaged in doing it. So, picking random server "X", so you can all be together doesn't rate. FF seems to be a rare bird that does not designate RP servers, something I do not understand as they offer marriages. >.<

For what you are proposing to work, they would need to: a) designate Balmung and <insert random server here> as RP Servers, then b) offer free transfers from Balmung to the new server so that there is enough "seed" population so that the server has the intended atmosphere.

What you are saying is the equivalent to: "I don't see why you can't just pick a server and PvP in your own little group. Why do you need to be around other PvP'ers any way?" RP and PvP are two playstyles in which community is a heavy factor. Hope this explanation helps.