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Thread: Eso Tome Cap

  1. #101
    Player
    ckc22's Avatar
    Join Date
    May 2015
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    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by BloodPact View Post
    Generic comment just for the sake of typing something +1. Also, know of the saying: if it ain't broke, don't fix it? A handful of complains in the forums pale in comparison to the increasing number of subscriptions they are getting.
    Just because lots of people tolerate something doesn't make it good.
    (1)

  2. #102
    Player
    ckc22's Avatar
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    May 2015
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    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reinha View Post

    Both of these options give a severe advantage in raiding for everyone who plays multiple jobs. I don't want this. Raiding should only be affected by how well you prepare, gear and play your main job, not by how many months you've spent leveling alts.
    Good. If you play more you should have advantages over people who play less. Once upon a time this used to be the basic principle of MMOs.

    If they made it so that all roulettes/dungeons/etc only gave 1 esoteric tome but there was no cap it would be a better system than what we have now. Lockouts only serve to artificially extend content and protect casual players from being outplayed.
    (5)

  3. #103
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    You guys do realize that you could buy the majority of all accessories you need, the first week, if this system was in place...

    They could separate all accessories by job, like with left side armor, but... well, that would cause some hate in the community, and how would they make that for tanks who wants to have both vit and str? make 2 versions of them?

    All in all, there are a ton of more problems than a lot of you realize, and you can't just get everything right away.

    This is an MMO, try to socialize, craft, level more jobs... whatever. I don't don't play that much at the moment either, but I don't whine about it, and even if I would whine about it, I wouldn't want to do even more dungeons than I'm doing right now.

    I see people saying there are players that have already left since the expansion, well... that happens every big patch/expansion, it's just a ton of players that try out/come back to the game and then get disappointed again however good the game is. The "real" players, the ones you want in your FC, stay through rough times, and either do what I said earlier, or they just accept that they don't have to play a ton of hours every day, or not play some days at all.
    (4)

  4. #104
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ckc22 View Post
    Good. If you play more you should have advantages over people who play less. Once upon a time this used to be the basic principle of MMOs.

    If they made it so that all roulettes/dungeons/etc only gave 1 esoteric tome but there was no cap it would be a better system than what we have now. Lockouts only serve to artificially extend content and protect casual players from being outplayed.
    Used to be. There's a reason why archaic mmo concepts like this and monster grinds die out in the gaming industry. And you also need to look at the other end; you don't want it to be accessible or easily farmible (people can fully eso gear up within the week), the game would have literally almost no lifespan beyond that.

    Quote Originally Posted by Craiger View Post
    They could separate all accessories by job, like with left side armor, but... well, that would cause some hate in the community, and how would they make that for tanks who wants to have both vit and str? make 2 versions of them?.
    There's also the issue of inventory space when we're looking at things like.... two rings exclusive to each job, the amount of extra data needed to have job exclusive gear at each tome tier (which would actually make it harder to gear up healers and tanks to be interchangeable). I know this is stretching it when it comes to data space, but considering the amount of excuses we have regarding our limited inventory space and armorie storage...
    (5)
    Last edited by RiceisNice; 08-13-2015 at 03:34 AM.
    ____________________

  5. 08-13-2015 03:41 AM

  6. #105
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    If they don't put a cap on tomestones then some people would grind out all the gear that they wanted in a matter of days and then complain about there being a lack of anything to do because they're already geared until the next major patch adds new dungeons, raids & gear.

    While it is an artificial addition to this patch's life, do any of you really want to see daily new threads of "THERE'S NOTHING TO DO BECAUSE I GOT ALL THE GEAR I NEEDED IN A COUPLE OF DAYS"? Be honest, you don't.
    (4)
    I LIKE the fence. I get 2 groups to laugh at then.

  7. #106
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
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    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Noshpan View Post
    If they don't put a cap on tomestones then some people would grind out all the gear that they wanted in a matter of days and then complain about there being a lack of anything to do because they're already geared until the next major patch adds new dungeons, raids & gear.

    While it is an artificial addition to this patch's life, do any of you really want to see daily new threads of "THERE'S NOTHING TO DO BECAUSE I GOT ALL THE GEAR I NEEDED IN A COUPLE OF DAYS"? Be honest, you don't.
    And if you had read the OP you would know that the suggestion was to give each class a 450 tome cap thus even IF someone would grind 4.5k+ tomes every week it would still take 10 weeks to get all their classes geared.
    (0)

  8. #107
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Devils_Lawyer View Post
    And if you had read the OP you would know that the suggestion was to give each class a 450 tome cap thus even IF someone would grind 4.5k+ tomes every week it would still take 10 weeks to get all their classes geared.
    Yea and in 10 weeks they be back on here saying they have nothing to do. Or they say the cap needs an increase the fact is ppl will never be happy
    (6)

  9. #108
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SakuraMidori View Post
    Yea and in 10 weeks they be back on here saying they have nothing to do. Or they say the cap needs an increase the fact is ppl will never be happy
    they are done in 14 weeks if u take tanks as example with 1 slaying ring, if they aiming for more slaying parts then its 16 weeks.

    16 weeks is fair enough to release new patches.

    to be honest 13 Classes to Gear out means u Need to earn 5850 Points a week, and i am pretty sure that maybe 1% (or less) of the playerbase is willing to cap out ALL classes within 16weeks or is in the Situation to do so.

    if they Keep the daily roulette daily per character, every other class u playing Need to grind the 450 w/o daily bonuses.
    (0)

  10. #109
    Player
    Bovinity's Avatar
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    Jul 2015
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    68
    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ckc22 View Post
    Good. If you play more you should have advantages over people who play less. Once upon a time this used to be the basic principle of MMOs.

    If they made it so that all roulettes/dungeons/etc only gave 1 esoteric tome but there was no cap it would be a better system than what we have now. Lockouts only serve to artificially extend content and protect casual players from being outplayed.
    Am I the only one that finds it a little disturbing to see people using words like "outplayed" in reference to farming stuff?
    (6)

  11. #110
    Player
    ElHeggunte's Avatar
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    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ibi View Post
    Even FFXI added currencies that you could collect over time (limited by some sort of time gating) as early as ToAU, with Assault Points (and ID tags being the time gate), so that you had events you could do that would guarantee you gear if you put the time in.
    Oh right! I completely forgot about Assault, thank you.
    (0)

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