Quote Originally Posted by GabrielK View Post
DX12 is supposed to be relevant, much more relevant than DX11 was.
The difference should be blatantly visible if properly coded.
The comparative tests I've seen were incredible.
How that performance increase translates into the usual garbage of a code that many companies put out for their games... I don't know.

The thing will be that future games using dx12 will be even more graphically intensive due to the developers having more room to "breathe" thus negating the frame rate increase.
It's a race one can't win, the better the APIs and Graphics cards get, the more graphically intensive they make the game.
My underlying problem with the reverence that DX11/DX12 receive is that it's not the library that does the work, it's the hardware. So a properly coded game using DX11 and custom libraries for GPU functionality not included in DX11 should produce visuals every bit as good as those a DX12 game could - on the same hardware. DX11 & DX12 don't add functionality to the GPU, they simply provide an interface to use the GPU more easily.