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  1. #12
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    You know, I really wish that people would stop seeing the latest DirectX release as some kind of miraculous cure all that will make game graphics a magnitude better than they already are. It's like you see a proprietary graphics library sitting atop third party hardware as some kind of magical pixie dust that if you could just sprinkle enough of on your game it would produce photo realistic graphics at 120 frames per second.

    It's just a freaking graphics library, it provides lower level access to some hardware features, but guess what guys, there are other graphics libraries that can provide the same sort of support for the underlying graphics hardware. A weak DX11 or DX12 capable GPU is still going to be vastly inferior to a top tier one. The use of DX11 or DX12 isn't going to make a weak GPU look strong.

    As someone pointed out they just dropped their first pass on the DX11 client for PCs, and are still working to incorporate the use of DX11 features where appropriate, as well as analogous features in the OpenGL libraries used by the PS4 since it's GPU is every bit as ready as all the other DX11 ready GPUs that AMD produced in the last 3 years.

    Since DX12 is not much more than a newly born baby right now, it's a little premature to be wanting to ask it out on a date.

    Quote Originally Posted by Bishop81 View Post
    Personally I recommend not expecting too much from DX12, it's pretty much MS's version of Mantle. It will help reduce CPU usage but otherwise I have not seen anything groundbreaking from the likes of Mantle.
    And you're not going to, the raw performance of the GPU is a fundamental limiting factor. You could write a highly efficient, machine code, custom driver for a specific GPU (like game makers once did) and as long as Mantle does it's thing decently you won't see a great deal of difference in performance. Engine design is far more important in performance of a game than the graphics libraries of APIs being used.
    (4)
    Last edited by Kosmos992k; 08-13-2015 at 01:12 AM.

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