Quote Originally Posted by Kosmos992k View Post
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DX12 is supposed to be relevant, much more relevant than DX11 was.
The difference should be blatantly visible if properly coded.
The comparative tests I've seen were incredible.
How that performance increase translates into the usual garbage of a code that many companies put out for their games... I don't know.

The thing will be that future games using dx12 will be even more graphically intensive due to the developers having more room to "breathe" thus negating the frame rate increase.
It's a race one can't win, the better the APIs and Graphics cards get, the more graphically intensive they make the game.