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Thread: Eso Tome Cap

  1. #71
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reinha View Post
    Assuming they restrict you to buying gear only for the job you earned your tomes on, a paladin main (for example) can get

    - left hand gear with the PLD cap
    - right hand gear with DRK, WAR, DRG and MNK

    Assuming they don't restrict you from buying gear for other jobs, a paladin main can get

    - left and right hand gear with every job available, making it possible to gear up with esoterics in less than two weeks

    Both of these options give a severe advantage in raiding for everyone who plays multiple jobs. I don't want this. Raiding should only be affected by how well you prepare, gear and play your main job, not by how many months you've spent leveling alts.
    i'm asking for a per job quota, no sharing, each job has its own cap, you can't spend one jobs tomes on another, there all separate, it also means to gain tomes on that job, you would HAVE to play that job, which i think is pretty good, adds some variety to what rolls people choose to play
    (1)

  2. #72
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I could get behind this idea, if it was maybe for one additional job. I'd love being able to gear at least one additional job, that way I can be more flexible for end game raid content. I'm not sure how alex is going to be in later floors. But if coils is any indication. There will be opportunities to change up the party a bit to progress. By the time my group got to second coil, I was already gearing my second job pretty well. So it was nice going tank on some turns, and going blm on others when we needed a single tank. It's nice to be able to change with end game content off and on. It breaks up the sometimes inevitable boredom of doing the same job all the time every static.
    (0)

  3. #73
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Another problem with this idea is that presumably if tomes are capped per job, they also have to be earned on that job. So if I'm only interested in gearing up my white mage, but my FC needs a tank for expert, I can no longer come along and get tomes that are relevant to me. And if there is still only a single expert roulette across all jobs, it's actually making things more difficult for me if I go on that run. No thanks.
    (3)

  4. #74
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kuwaitum View Post
    If tip-top gears were uncapped or bought people would just subscribe for a month in every second major patch. Economically that is bad for a developing company.
    But, people already unsubscribe after the first month of an update because lack of variety in things to do >_> Atm, you can literally finish everything for the week on reset day and have absolutely nothing to do until the next week. People want to pay to actually play the game, rather than paying to play ~3 days a week because they can't gear another job.

    Allowing each job to have a tome cap would most likely increase the subs. It'd give people a reason to actually get on for more than just 1 roulette a day.

    A lot of people seem to forget this is a MMO and not a facebook/mobile game. Yes, mmos have some restrictions so people don't fully gear out on day 1, but right now we have so many restrictions it feels like a facebook/mobile game. If people want to grind all day on other jobs for tomes for those jobs, they should be able to. Theres no reason to punish people who actually want to play the game longer than 45 mins a day.
    (5)
    Last edited by Obysuca; 08-12-2015 at 11:23 PM.

  5. #75
    Player
    AckersFury's Avatar
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    Aug 2012
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    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    @ Obysuca

    (2)

  6. #76
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,544
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    The main thing that annoys me with the cap is that the numbers don't really work out that well.

    I went two weeks to get the body piece, then last week I got the gloves. Now, I'm stuck waiting two weeks just to get the hat because this week I'll be short by a whopping 15 tomes. I'll be sitting at 480 and the head piece is 495.

    Just seems like it will take forever to fully gear one job, let alone if you want to gear up a secondary, and by that time SE will have already brought out gear that will outgear the Eso gear.
    (1)

  7. #77
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 100
    I love how the only counter argument is either:

    "I cant cap 450 eso tomes per class per week so noone should be allowed to do so either"

    Or

    "I wont be allowed into a hardcore endgame raid group if i dont have X classes in bis gear"

    And those groups are a minority at best, if you wanna raid then doing so with friends/fc is the best way to go.

    But ye this whole "if i cant have it/cant do it then noone else should" mentality is just pure selfish and childish.
    (2)

  8. #78
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Devils_Lawyer View Post
    I love how the only counter argument is either:

    "I cant cap 450 eso tomes per class per week so noone should be allowed to do so either"

    Or

    "I wont be allowed into a hardcore endgame raid group if i dont have X classes in bis gear"

    And those groups are a minority at best, if you wanna raid then doing so with friends/fc is the best way to go.

    But ye this whole "if i cant have it/cant do it then noone else should" mentality is just pure selfish and childish.
    If you're cherry picking the arguments, then sure. They're the only counter arguments present.
    (3)
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  9. #79
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AckersFury View Post
    i'm asking for a per job quota, no sharing, each job has its own cap, you can't spend one jobs tomes on another, there all separate, it also means to gain tomes on that job, you would HAVE to play that job, which i think is pretty good, adds some variety to what rolls people choose to play
    So are you also asking for job-specific right hand side gear? If not, my point still stands: raiding will be easier for people with alt jobs, and that's not the point of raiding. If yes, what are your thoughts on the insane inventory issues that will follow?

    Quote Originally Posted by Talraen View Post
    Another problem with this idea is that presumably if tomes are capped per job, they also have to be earned on that job. So if I'm only interested in gearing up my white mage, but my FC needs a tank for expert, I can no longer come along and get tomes that are relevant to me. And if there is still only a single expert roulette across all jobs, it's actually making things more difficult for me if I go on that run. No thanks.
    This is also a very good point. I often do roulette as a different job (healer) than I want to gear up (dps). It benefits me because I get instant queues but it also benefits the server because 3 people just had their duty pop faster. I don't want this option taken away.
    (2)
    Last edited by Reinha; 08-13-2015 at 12:03 AM.
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  10. #80
    Player
    Talraen's Avatar
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    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    There's a reason that "if I can't have it, nobody should" is the way things work, and it has nothing to do with what anyone in this thread specifically wants. It's because having content inaccessible to some people hurts your game's audience. There's a reason WoW peaked at 24 times the subscribers of the previous generation of MMO's, and it's because it was accessible. We deal with being haves and (for most of us) have-nots enough in real life, putting that in our escapist fantasy game doesn't help.

    That said, there are valid counterarguments (including those made here) for why that should apply to a per-job tome cap. But the fundamental problem is that "it's optional, you don't have to do it" is NOT one of them. Having optional content people feel they are prevented from doing (whether due to limited time or whatever) has a negative impact on those people. It leads to less subscriptions. Options do not exist in a vacuum. They have a very real effect on people, including the people who don't take them.
    (1)

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