check to see if they're in Vit gear,
through sheer numbers a bigger HP pool means they can take more hits before giving the healer a heart attack.
check to see if they're in Vit gear,
through sheer numbers a bigger HP pool means they can take more hits before giving the healer a heart attack.
I'm just going to chime in here to say, that the worst tank I have ever had to heal, even more than the DRK in Bard gear in Brayflox, was a Paladin. Between his i100 gear and STR accessories, he had no cushion, and no defense, to survive a Sohm Al.
With that mind set it would be ok to heal you in cleric stance. I'm still doing my job.I find that I take more damage on purpose because I can stay out of grit longer.
I find this to be a fair tradeoff. The point of healers is to heal, after all. As long as I am not making the healer panic I don't feel anything is wrong with being squishy.
99% of tanking is gear as well - if you don't have the armor you're going to get hit for a lot regardless.
Even if DRK had a shield that is less than 10% mitigation vs autoattacks...not even close to noticeable. And its cooldowns are almost identical to the ones PLD has.
So I would wager its
1. Undergeared.
2. Not using grit when he should
3. Personal bias.
NOT anything to do with DRK as a class.
As a DRK (and DPS scum observing DRKs), the key to surviving as DRK is burning CDs. A DRK that isn't at least lighting off dark dance every pull is going to make his healer very sad, and I can only vouch for myself as a DRK that uses dark mind on heavy magic pulls (ice sprite ambushes in stone vigil normal).
tl;dr: DRKs are mainly played by bads, and it's very likely that your healing isn't the problem.
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
Yep, lots of bad DRKs pretty much. Stingy with cooldown use and/or not understand the best ones to use for the situation. Delirium, Dark Arts+Dark Mind is better than any of the other tanks for mitigating magic damage and it's so good.As a DRK (and DPS scum observing DRKs), the key to surviving as DRK is burning CDs. A DRK that isn't at least lighting off dark dance every pull is going to make his healer very sad, and I can only vouch for myself as a DRK that uses dark mind on heavy magic pulls (ice sprite ambushes in stone vigil normal).
tl;dr: DRKs are mainly played by bads, and it's very likely that your healing isn't the problem.
Sure, if cleric stance simply did 20% less healing.
Suck it up and heal your tank.
Unless they are literally dying faster than you can heal just view it as a challenge and a way to become a better healer.
There is no "right" or "wrong" way to tank - there is simply tradeoffs.
Is 30% more dps worth it for 20% more damage taken? The vast majority of the time, the answer is yes.
Dark Dance is horrendous.
You guys realize it is 5% damage reduction right?
Like...literally unnoticeable.
Actually healers do much less healing in cleric stance as it swaps both their int and your mnd. So not only do they now have around 200 mnd, but the heal potency is also dropped 20%.
It is a collaborative project. It is not just about becoming a better healer/dps/tank. It is about becoming a better team. If a tank pulls 2 groups of mobs and they do not use any cooldowns, have their tanking stance off, and this causes a wipe. It is not just because the healer is bad. They are part of a 4 man team clearing a dungeon. Working together is part of the game. If the tank refuses to turn on their tank stance and use cooldowns when pulling multiple groups then that is a detriment to the team as a whole and not working together. This will usually cause the party to dissolve rather quickly.
There are correct and incorrect ways to tank. If a tank is not able to hold aggro when not in tank stance, then they are causing issues for the group. The same with rotating cooldowns so that the tank always have something going in to the next pull, or certain cooldowns for a specific boss fight that is next. The tanks job is to hold threat off of everyone else and be as survivable as possible. There is no reason be snide about being a tank, it is simply another role to assist with finishing a dungeon or trial or general task.
Grit does not just lower your damage by 20% and increase your mitigation to damage by 20%. It also increases your accuracy by 5% and also increasing your enmity gain. So you end up hurting yourself more by not being in grit. You make yourself take more healing which creates more enmity for the healer. If you are holding aggro off DPS classes without grit then they are either terribly undergeared or not trying to do damage. It is very similar to paladin tanking before you get shield oath, with the only difference being you have a shield oath and are not using it.
The job of a tank is to hold enmity - I mean I thought that was a given.
Aside from that they are a dps, simply with more emphasis on defensive cds and less on offensive ones.
So when I say its worth it to do more dps, I mean as a given that we will be holding aggro.
And yes, the reason I brought up cleric stance was the ridiculous strawman argument someone else posted about how me staying out of grit is just as bad as him trying to heal in cleric...lol
It certainly is collaborative. So get to know your tank.
No, the job of a tank is to hold enmity AND mitigate the amount of unnecessary damage they take. If you're purposefully not doing one of those two things, then you're not doing your job as a tank.
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