With that mind set it would be ok to heal you in cleric stance. I'm still doing my job.I find that I take more damage on purpose because I can stay out of grit longer.
I find this to be a fair tradeoff. The point of healers is to heal, after all. As long as I am not making the healer panic I don't feel anything is wrong with being squishy.
99% of tanking is gear as well - if you don't have the armor you're going to get hit for a lot regardless.
Even if DRK had a shield that is less than 10% mitigation vs autoattacks...not even close to noticeable. And its cooldowns are almost identical to the ones PLD has.
So I would wager its
1. Undergeared.
2. Not using grit when he should
3. Personal bias.
NOT anything to do with DRK as a class.
Sure, if cleric stance simply did 20% less healing.
Suck it up and heal your tank.
Unless they are literally dying faster than you can heal just view it as a challenge and a way to become a better healer.
There is no "right" or "wrong" way to tank - there is simply tradeoffs.
Is 30% more dps worth it for 20% more damage taken? The vast majority of the time, the answer is yes.
Actually healers do much less healing in cleric stance as it swaps both their int and your mnd. So not only do they now have around 200 mnd, but the heal potency is also dropped 20%.
It is a collaborative project. It is not just about becoming a better healer/dps/tank. It is about becoming a better team. If a tank pulls 2 groups of mobs and they do not use any cooldowns, have their tanking stance off, and this causes a wipe. It is not just because the healer is bad. They are part of a 4 man team clearing a dungeon. Working together is part of the game. If the tank refuses to turn on their tank stance and use cooldowns when pulling multiple groups then that is a detriment to the team as a whole and not working together. This will usually cause the party to dissolve rather quickly.
There are correct and incorrect ways to tank. If a tank is not able to hold aggro when not in tank stance, then they are causing issues for the group. The same with rotating cooldowns so that the tank always have something going in to the next pull, or certain cooldowns for a specific boss fight that is next. The tanks job is to hold threat off of everyone else and be as survivable as possible. There is no reason be snide about being a tank, it is simply another role to assist with finishing a dungeon or trial or general task.
Grit does not just lower your damage by 20% and increase your mitigation to damage by 20%. It also increases your accuracy by 5% and also increasing your enmity gain. So you end up hurting yourself more by not being in grit. You make yourself take more healing which creates more enmity for the healer. If you are holding aggro off DPS classes without grit then they are either terribly undergeared or not trying to do damage. It is very similar to paladin tanking before you get shield oath, with the only difference being you have a shield oath and are not using it.
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