Quote Originally Posted by Dyvid View Post
Honestly not a fan of this one. Doing it takes away the whole gambling aspect of the job when really you just want to fix the useless cards. If every card had a good use then the random draw wouldn't be a huge issue. Plus it would be very overpowered.
The gambling aspect is a very poor design choice imo. You can't base skills on rng when you have such scripted fights in a game, so that learning the fight basically means that you learn when to use your skills to keep the party alive, at least for healers. Timing is everything, so when something is random it basically means it's next to useless (which is the reason why most tanks despise parry so much)...unless you make rng based skills grossly overpowered so that when you actually draw something that you need it really makes a difference. Before the expansion I thought that cards could be picked freely. RNG makes cards like spear, ewer, spire and bole totally useless or good only for RR. Arrow and balance are ok simply because they can help with your dps which is always good when bosses enrage after a fixed amount of time...however they are completely useless for short dps checks, unlike fey wind that the sch can save for some precise phases. Right now AST is broken exactly because a weak healer / rng buffer cannot work with how raid bosses are designed in the game. Of course this is just my personal opinion.