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Thread: Astro in savage

  1. #461
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Assirra View Post
    Stance dancing wouldn't change our big problem which is the card system that has nothing to do with our heals.
    It may or may not we would have to play with the changes to find out. Would let us be a true hybrid SE seems to want us to shoot for instead of locked during combat which pretty much is the same thing as job changing from white mage or scholar. What is the point of having a job that has abilities from both sides when a job change is the same effect.

    Itleast let astro's play to their strength which is suppose to be our ability to do a little of both.
    (0)

  2. #462
    Player
    Alexia89's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Clara Necris
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Vlady View Post
    It may or may not we would have to play with the changes to find out. Would let us be a true hybrid SE seems to want us to shoot for instead of locked during combat which pretty much is the same thing as job changing from white mage or scholar. What is the point of having a job that has abilities from both sides when a job change is the same effect.

    Itleast let astro's play to their strength which is suppose to be our ability to do a little of both.
    If that was what your ability was supposed to be, then stance dancing would already be a thing.
    Stop beating at the same dead point. The stances for Astro are designed so you can pair with either healer, not to make you a "hybrid".

    What is the point of having a job with abilities from both sides? If you can't see the point of it, then I worry about your ability to comprehend the most basic of mechanics.
    You can swap stances before combat to pair effectively with whatever healer you wound up with in a pug. A job change is NOT the same effect- if I queue for Alex Floor 4 as SCH and get a SCH partner, I can't just go "oh well I'll swap WHM then". AST can. THAT is the point of it, and it IS effective at it's intended purpose.
    (1)

  3. #463
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    Honestly not a fan of this one. Doing it takes away the whole gambling aspect of the job when really you just want to fix the useless cards. If every card had a good use then the random draw wouldn't be a huge issue. Plus it would be very overpowered.
    How can it be overpowering with a long draw CD, the cards as they are not really OP even with perfect RNG. Gambling with buffs for a healing job is not a smart thing considering that their job skills/spells are not efficient to cover up the gambling.
    (1)

  4. #464
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I wish that they would increase the range of Royal Road AoE buff .
    Even when I try to position myself to AoE buff everyone, I frequently only get to buff 3 or so people. I feel as if I only buff a couple even when we're stacked.
    Is there maximum amount of people that you can buff at the same time?
    (0)

  5. #465
    Player
    Akyio's Avatar
    Join Date
    Jul 2014
    Posts
    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    I think the radius of royal road AoE is about 15 yards? not exactly sure. I would be more happy if all cards were already AoE to begin with, rather than always needing to RR them.
    (1)

  6. #466
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Honestly the quickest and easiest way I can think of to fix AST while keeping the focus on the cards is to make them an off global or a global. Right now they are even with the best luck and proper timing only adding around 1% to the total group dps (10% to 1 dps with half uptime with 1 dps being around 1/5 of the groups total dps) if they make it so you can spam cards with the gcd and human reaction time you would have around 5 to 6 cards in play at a time. This would work out to around what a SCH puts out in dps (6-7% of the groups dps) if you have the best luck but would allow average luck to still be rewarding with the ability to outplay bad rng while providing its signature trait in a meaningful way to the party.
    (0)

  7. #467
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    How am I beating a dead horse wanting to stance dance? Se made the job in mind having the flexibility to change sects but deemed it op before release then nerfed it. If astrologian s ate in a bad position then perhaps this is what we need.
    (0)

  8. #468
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Minorinz View Post
    How can it be overpowering with a long draw CD, the cards as they are not really OP even with perfect RNG. Gambling with buffs for a healing job is not a smart thing considering that their job skills/spells are not efficient to cover up the gambling.
    Consider this. Raging Strikes is a 20% attack bonus with a cool down of 180s. What you suggest means making very long cool downs that could be over a minute.
    (0)

  9. #469
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alexia89 View Post
    If that was what your ability was supposed to be, then stance dancing would already be a thing.
    Stop beating at the same dead point. The stances for Astro are designed so you can pair with either healer, not to make you a "hybrid".

    What is the point of having a job with abilities from both sides? If you can't see the point of it, then I worry about your ability to comprehend the most basic of mechanics.
    You can swap stances before combat to pair effectively with whatever healer you wound up with in a pug. A job change is NOT the same effect- if I queue for Alex Floor 4 as SCH and get a SCH partner, I can't just go "oh well I'll swap WHM then". AST can. THAT is the point of it, and it IS effective at it's intended purpose.
    Using dirnal.
    (0)

  10. #470
    Player
    Triaste's Avatar
    Join Date
    Jan 2015
    Posts
    8
    Character
    Elize Lyrielle
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Vlady View Post
    How am I beating a dead horse wanting to stance dance? Se made the job in mind having the flexibility to change sects but deemed it op before release then nerfed it. If astrologian s ate in a bad position then perhaps this is what we need.
    What would the possibility of that give you anyway?

    SCH + AST = Makes no sense, shields overwrite each other anyway.
    AST + AST = ... Why ?
    WHM + AST = This is one combo where it might be beneficial. Though, the general consensus is, that nocturnal stance is terrible, and right now, most peopele keep to diurnal anyway (rightfully so).
    With MP costs as they are, the shields only make sense in situations, where unshielded the damage would kill people in one hit. Anything else is healed with the normal helios, higher potency heal at less mp used.

    Now, "stance dancing" with a high cooldown -> Diurnal will be used 80% of the time. Nothing changes.
    Low cooldown, or no cooldown at all-> All healing is done in nocturnal cause of 5%. Switching to diurnal for hots only, switching back right after that.
    Also wee will probably see macros like this (don't actually know if this is possible):
    /ac diurnal
    /wait xx
    /ac Aspected spell of your choice
    /wait xx
    /ac nocturnal


    While I am all for switching stances, with the implementation as it is right now, it would:
    A: Be useless in 66% of the cases (barring the 5% boost).
    B: Feel more clunky than anything.
    C: Basically be reduced to a switch between 5% potency and 5% speed. Since people would still cast hot's over shields.
    (3)

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