Fools, who drops a blm????
Fools, who drops a blm????
As you say, I'm pretty sure the case with BRD was that SE just didn't want have some class having a free pass when it comes to boss mechanics. Melee has to stand where the boss is, with very little room for "smart positioning for a safe spot". BLM and SMN have to position smartly, so ensure they don't need to interrupt their casts to dodge something. Instant casts from range are the easy mode, and SE brought the classes more in line with eachother in that regard. Unique job features are great, but the design needs to be good. If a unique job feature is breaking the game for their class, then it's time to think of a new feature.
As for Ninjas, I'm willing to bet that the huge whining about mudra lag meant that they really don't want to widen that gap between the low ping and high ping players by making the class more about mudras. Already now it's a class that many don't enjoy playing because of the feel of mudras.
Was there a SMN or another BLM in the parties that kicked you? If so they kicked you so they wouldn't have to compete against you for loot. (I know because it's happened to me.)
If it happens again take screen shots and report the offending players right away.
are you atleast pressing your buttons? I've played with some pretty bad dps in the duty finder and even they didn't get kicked, make sure your keyboard is plugged in and try another run.
The reward is that you do possibly the highest ST of anyone when allowed to tunnel. Same with MNKs, whom suffer the same issue, but execute things a little differently.BLM and DRG didnt get more complicated. in blm's case the rotation went from 1-1-1-1-1(2 if firestarter proc) to 3-3-1-3-3. Drg and blm were given skills that punish you for moving out of aoes, doing mechanic or being targeted by random boss mechanic/CC. I can still play blm while watching videos and not paying too much attention. most people complaining about enochian/Botd aren't complaining because its "complicated" they are complaining because the rotation is too strict (spelling) and doing anything other than turret might make you lose your buff that make or break your dps.
Heck, sometime i lose enochian for using apocatastasis(which is a offgcd ability) or miscalculate my mana, go in umbral ice and get a rng 2-3 seconds before the mana tick i needed to swiftcast blizz IV
BLM do less, but do the most ST ranged (I think, bit ignorant of ranged ultimately). So it's essentially the same problem but with a tacked on ranged tax.
This is essentially how they were designed. The highest theoretical ceiling balanced by the most sensitivity to interruptions. Some classes are given lower ceilings but greater capability to handle interruptions. If you were not punished harshly by interruptions DRGs would dominate every single fight hands down. This way some fights overtly favour certain classes (BLMs on Ravana for instance), which keeps things interesting.
Couple this with the fact that you can mitigate these disadvantages with good team/solo strategy, positioning and tactical usage of abilities (hello bombs popping my combos forward a step while I wait) draws a greater dichotomy between virtuosos of their class and those who are not. I'm ok being screwed by BotD's tight timer when I screw up; because when I don't screw up, I do the most DPS (similar boat with MNKs).
This - in my view - is good class design.
This guy gets it. It seems like most of the people complaining want a rotation that's so simple and forgiving, that no matter the mechanics of a fight, you can keep going at 100% efficiency at every point. Like, "my class can do 1k on a dummy, I so I want to 1k every encounter".
Here's to all of these people: Blood of the Dragon and Enochian are meant to fall off. You're meant to screw them up. When you go into a fight blind, not knowing when boss changes untargetable etc, you're meant to fail. And adjust. And succeed after.
There are also fights, where the buff is 100% guaranteed to fall off. And that's also fine. Just suck it up, and try to think of smarter timings of the buff, rather than what I assume is just playing like it's a dummy fight and then being disappointed over and over again when it isn't.
May I ask you what you do when the tank pulls a pack of 3 or more mobs?
I personally don't expect that. But it really does suck when your class is so reliant on the buff phase, that losing it due to random mechanics (like Quarantine) can completely kill your dps. Personally, I don't expect to get off every Split Shot due to cast time, nor do I expect for every Wildfire to hit. But it shouldn't be such a big dps loss, especially when it takes a long time to recover because without your buffs, you're basically gambling on procs.
I've been doing exactly what you are in dungeons with the blm rotation and haven't been kicked once. Are you casting flare at any time?
But that is the core fundamentals of having of mechanics; to challenge your ability to pull off your rotation optimally in the face of a boss whose goal is to screw with your rotation. Amongst other things.I personally don't expect that. But it really does suck when your class is so reliant on the buff phase, that losing it due to random mechanics (like Quarantine) can completely kill your dps. Personally, I don't expect to get off every Split Shot due to cast time, nor do I expect for every Wildfire to hit. But it shouldn't be such a big dps loss, especially when it takes a long time to recover because without your buffs, you're basically gambling on procs.
Sometimes you get shafted, sometimes you don't, but almost always there is something else you could've done.
Like sitting on your Wildfire until you see someone get Quarantined (within reason). For example, I know the first Quaruntine is coming around 50% on the first leg, I'm safe to go ham. My second round I know there might be a conflict because depending on group DPS, the leg might shatter before the second. I need to analyze what it happening and make a decision, not just jam buttons as they light up. This is an example of how mechanics separate the 'good' from the 'great'.
You're right though, some classes cop it harder than others on certain fights; that's the nature of the game however and part of what keeps it interesting - in my view. If your class is super reliant on those CDs (which MCH is) that means you need to be that more in-tune with mechanics that can screw with that phase. It's annoying no doubt, but necessary if you want to give it your best!
Naturally, these words are easy to say. Much harder to put into practice however.
Last edited by RapBreon; 08-10-2015 at 08:46 PM.
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