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  1. #1
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I like merit points / alternate advancement as it were in EverQuest, but in the post-WoW era, there's going to be a "best" and "correct" way to spend your points, so it's just going to kill customization anyway. "Oh, you specced for increased Contagion duration? That's a DPS loss over improved Fester, you gimp."

    I'd really only support this if your merit point allocations were invisible to others.
    Your damage output would also have to be invisible to others.

    Here's the thing about things like this. And it's the reason WoW moved away from talent trees (something else people ask for a lot).

    They aren't real choices. You aren't really making choices there. It looks like you're making choices. You seem to be selecting from a list and allocating points based on what you want. But in reality you have exactly two choices to choose between:
    1: Pick the mathematically strongest build.
    2: Do it wrong.

    People blame min/maxers for sucking the fun out of a game, but the fact of the matter is that in group content you're playing with other people. It's disrespectful to them not to come prepared to play your best game. If you're strictly a solo player and never do any group content, then have at it, your choices are meaningless anyway.

    So you're really just choosing to either intentionally gimp yourself or play the best build. It's the same problem I have with the bonus stat allocation system. It isn't a real choice. You can either put the points into your primary stat, or you can choose to do it wrong. The only remotely interesting choice comes from tanks choosing between more vit or more str. And even that can be boiled down to numbers based on gear level for what that tank "should" do to be optimal.

    I'm all for meaningful choices, and I like customization. But I'm against the false choice systems that talent trees and merit points produce. They just turn into traps for newer or less-informed players to fall in to and make a mistake just because they didn't know everything.
    (2)

  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Callinon View Post
    Your damage output would also have to be invisible to others.

    Here's the thing about things like this. And it's the reason WoW moved away from talent trees (something else people ask for a lot).

    They aren't real choices. You aren't really making choices there. It looks like you're making choices. You seem to be selecting from a list and allocating points based on what you want. But in reality you have exactly two choices to choose between:
    1: Pick the mathematically strongest build.
    2: Do it wrong.

    People blame min/maxers for sucking the fun out of a game, but the fact of the matter is that in group content you're playing with other people. It's disrespectful to them not to come prepared to play your best game. If you're strictly a solo player and never do any group content, then have at it, your choices are meaningless anyway.

    So you're really just choosing to either intentionally gimp yourself or play the best build. It's the same problem I have with the bonus stat allocation system. It isn't a real choice. You can either put the points into your primary stat, or you can choose to do it wrong. The only remotely interesting choice comes from tanks choosing between more vit or more str. And even that can be boiled down to numbers based on gear level for what that tank "should" do to be optimal.

    I'm all for meaningful choices, and I like customization. But I'm against the false choice systems that talent trees and merit points produce. They just turn into traps for newer or less-informed players to fall in to and make a mistake just because they didn't know everything.
    For players like you, there is no "choice". You are obsessed with being "optimal" - like a smoker addicted to smoking.

    Worse, you see your way of playing as the only way and think everyone would play the same way.

    Never does it occur to you that some people would play for "fun" instead of "optimal".
    (1)

  3. #3
    Player
    Casualty's Avatar
    Join Date
    Jan 2015
    Posts
    43
    Character
    Dax Valeon
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bishop81 View Post
    For players like you, there is no "choice". You are obsessed with being "optimal" - like a smoker addicted to smoking.

    Worse, you see your way of playing as the only way and think everyone would play the same way.

    Never does it occur to you that some people would play for "fun" instead of "optimal".
    The problem with your post is that it assumes that people who play optimally aren't doing so for fun. I enjoy my gametime, and get the most enjoyment from the gameplay (so sans the socializing aspect) by doing well at my role, facing a challenge, and succeeding. What I do not find fun is having to work as a collective group X% harder because someone in the group wanted to be different. To me, in a social game, that is the epitome of selfish behavior. Playing solo content or in unsynched/old content do as you please. You will win either way, which makes the choices ironically meaningless as well.
    (1)

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bishop81 View Post
    For players like you, there is no "choice". You are obsessed with being "optimal" - like a smoker addicted to smoking.

    Worse, you see your way of playing as the only way and think everyone would play the same way.

    Never does it occur to you that some people would play for "fun" instead of "optimal".
    I didn't say that playing your best is the only way to play. I said it's disrespectful to others not to do it. You're free to make that choice, but you should have no allusions about what you're doing.

    If you're playing with other people who ARE doing their best, then you're just a liability if you're not doing the same. It's extremely selfish to make everyone else work harder because you can't be bothered to try.

    I'll reiterate too, I LIKE character customization. I wish FFXIV would do more to differentiate people of the same job. I'd like some kind of specialization system to emphasize different playstyles. But I object to false choices. If such a system is going to be implemented, then it has to be balanced such that my performance is roughly the same no matter what I decide to choose. Some spread is inevitable, but it should be really minor (maybe +/- 10% in either direction? I could live with that).

    Let me give an example of what I mean.

    As a NIN main, maybe I could choose to emphasize my DoT gameplay and have a specialization that revolves around DoTs and getting bonuses when I manage those correctly. Maybe I could have one that emphasizes positional gameplay, adding more positional requirements to my abilities and providing commensurate bonuses when I execute that properly. But whichever one of those I choose, they'd have to be roughly the same in terms of performance. Then it really is a playstyle choice.
    (1)

  5. #5
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Callinon View Post

    I'll reiterate too, I LIKE character customization. I wish FFXIV would do more to differentiate people of the same job. I'd like some kind of specialization system to emphasize different playstyles. But I object to false choices.

    As a NIN main, maybe I could choose to emphasize my DoT gameplay and have a specialization that revolves around DoTs and getting bonuses when I manage those correctly. Maybe I could have one that emphasizes positional gameplay, adding more positional requirements to my abilities and providing commensurate bonuses when I execute that properly. But whichever one of those I choose, they'd have to be roughly the same in terms of performance. Then it really is a playstyle choice.
    /Throws money at Callinon. Get on the dev team and make it happen, it is sorely needed.
    (2)