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Thread: #nofunallowed

  1. #81
    Player
    Yukiko's Avatar
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    Mar 2011
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    Limsa Nominsa
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    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zumi View Post
    It is a multiplayer game after all most of the stuff in the game is done in groups. (..)
    1vs1 battle (Mortal Combat, Street Fighter and so on) online through internet or LAN is also multiplayer but you are not in a group!
    Its just not true if you declare multiplayer being a "group system". The keyword is "interaction" with others and not "grouping" with others!!

    Massively Multiplayer is the same deal, expand the 1v1 massively where you have many, many 1v1 battles simultaneously or maybe even on the same map - you will get a MMG, when you say it is playable from internet you will get a MMOG without having to group. All you need is many players INTERACTING with other players and grouping is such a small part of "how" you can interact with others...
    (2)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #82
    Player
    seorin's Avatar
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    Nov 2013
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    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by D-vide View Post
    'If you don't like it then go away' is just a lazy response.
    It's the refuge of those who don't have any good argument or justification, so they fall back on telling everyone else to go away. They either can't conceive of a game that simultaneously appeals to many player types or they're so blatantly selfish that they want it all their way and only their way. You see it all the time when players make a suggestion or request and they shoot it down even if it doesn't affect them in any way. If you should dare suggest adding a UI option they don't need or a glamour they wouldn't use, they'll be there to say you shouldn't have it.
    (8)

  3. #83
    Player
    Dyvid's Avatar
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    Mar 2011
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    Maelstrom
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    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by D-vide View Post
    So what you're saying is that FFXIV should be like going to work and binge-watching a show? Even without mentioning that your examples are terribly incomparable. I can't follow this reasoning at all. 'If you don't like it then go away' is just a lazy response. People mentioned it, don't need it.
    First when did I say go away? Second and LOL on this one but I love how everyone quickly jumped to game shouldn't equal work. I'm playing the new Batman game right now and let me tell you, getting 100% is a griiiiiindddddd. Does that mean it isn't fun to do at all? Of course not except if you perceive grinding as an un-entertaining bore which kills all fun. Thirdly is FFXIV a grind, of course it is. Doesn't mean it isn't fun to do. If it wasn't I would have flushed it like so many other games. Just because something takes a lot of time and effort doesn't mean it isn't fun to someone, it means it takes a lot of time and effort.

    Lastly to your actually complaints, I see you have problems but little to no solutions. I hate hunts, I made comments on how to fix hunts for me. I still dislike how it was handled but I said my peace on it and moved on. The point is if you have a beef with something in the game you need to take the effort posting solutions and changes you would like to see. You mention platform puzzles, make a pitch on that and what you would like to see.
    (4)

  4. #84
    Player
    D-vide's Avatar
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    Aug 2013
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    41
    Character
    Lana Thryven
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dyvid View Post
    First when did I say go away?
    I may have worded it wrong, but I was refering to the falacy in this statement:

    "The truth is you either have fun doing it or you don't but that's all on you."

    That is a false dichotomy. It's always a game of effort vs. reward. Every game has its goals which you have to put effort in to reap the rewards. If that is in balance, the game could be considered fun. If that is imbalanced to have more rewards, the game could be called easy. This could diminish interest in the game over time. In FFXIV it's the other way around; the effort is totally out of balance with the rewards. Especially in the fields I pointed out. It's a shame for a game that should be long term to have diminishing interest.

    Quote Originally Posted by Dyvid View Post
    Second and LOL on this one but I love how everyone quickly jumped to game shouldn't equal work. I'm playing the new Batman game right now and let me tell you, getting 100% is a griiiiiindddddd. Does that mean it isn't fun to do at all? Of course not except if you perceive grinding as an un-entertaining bore which kills all fun.
    Again, apples to oranges. Getting Batman: AK to 100% is even easier than clearing simply the TT list because it isn't rng-based.

    Quote Originally Posted by Dyvid View Post
    Thirdly is FFXIV a grind, of course it is. Doesn't mean it isn't fun to do. If it wasn't I would have flushed it like so many other games. Just because something takes a lot of time and effort doesn't mean it isn't fun to someone, it means it takes a lot of time and effort.
    Like I said; Effort vs. reward. The balance is off, especially for the things that are supposed to be fun off-time activities. This has players losing interest all over and leaving the game. I'd rather have a flourishing player base so SE gets the funds to make this game even more expansive.

    Quote Originally Posted by Dyvid View Post
    The point is if you have a beef with something in the game you need to take the effort posting solutions and changes you would like to see.
    Really? Is there a universal law that states this? Is it in FFXIV's Terms of Service? And if so, why are you saying you're having problems with my post instead of pitching how I should have worded my post?

    Of course I can point out what's wrong with a system or even multiple systems. That's how general feedback works. You're not even part of the development team so I don't see how this could ever offend you.
    (8)

  5. #85
    Player
    Meirii's Avatar
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    Aug 2013
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    Ul Dah
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    Character
    Meirii Ruhesini
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    hey I need 10 cards till I got all my Triple Triad, I love it. Most people don't cause you gotta math
    (0)

  6. #86
    Player
    Moonleg's Avatar
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    Sep 2014
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    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    How do I gotta math to get Onion Knight Card, please?
    (3)

  7. #87
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
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    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lexia View Post
    #nofunallowed is more imposed by other players then by the dev team. Cause other players be treating it like a job or something "omg you not doing 100% max dps you suck" or what ever other reason they come up with.
    The reason this happens is because of the way the game is designed. Normally, dieing is no big deal in games because the restart time is fairly low, especially in games that save progress. However, in Final Fantasy fights can take a lot of a persons time at end game. We are talking about fights that could be up to 20 minutes long in some instances, and when we wipe, there is no save progression where we can start where we left off. You start from ground zero all over again.

    So then it's like "20 minutes? No problem!" Well, yes problem, because on average a learning party can wipe a lot: think 10+ times at various points in that 20 minute encounter. Then, to make matters worse, a single person CAN screw up the entire encounter for everyone or make it extra difficult. So in essence, the design of how we are supposed to learn battles and get past them encourages us to minimize the amount of failures we have to make. That is why there is so much concern over dps checks and what not.

    At the heart of it all, people just don't want to do repetitious tasks over and over again and eventually it just becomes about the rewards we are given and how those rewards help us engage in more interesting tasks.
    (1)
    Last edited by Colt47; 08-11-2015 at 05:11 AM.

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