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  1. #131
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Allyrion View Post
    I think you're confused mostly because you think adding a fail mechanic to Battle Litany was a sincere request.
    It obviously wasn't. This isn't about DRG or NIN having enough fail mechanics.
    I think you're confused because you think making people die during ninjutsu was a sincere request.

    What makes you think that adding a fail mechanic to Litany was insincere but that adding a vulnerability to ninjutsu was completely sincere?

    Is it because you agree with the Ninja and automatically have to be against anyone arguing?
    (0)

  2. #132
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Aiselia View Post
    I think you're confused because you think making people die during ninjutsu was a sincere request.

    What makes you think that adding a fail mechanic to Litany was insincere but that adding a vulnerability to ninjutsu was completely sincere?

    Is it because you agree with the Ninja and automatically have to be against anyone arguing?
    Oh, you caught me.
    That must be it.
    (2)

  3. #133
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Pluvia View Post
    NO one with intelligence could give a crap over the LOL DRAGOON stupidity. GO back and look at what you quoted You quoted what you wanted and brought in jump comparisons When i did no such thing I was comparing 2 raid utilities Trick attack and Battle litany.
    Obviously you fail to understand That when people who are asking for QoL buffs aren't asking for dps increases.
    This, please SE, stop stacking SS on our gear or lower the TP costs on Shadow Fang, Mutilate, or Armor Crush, whatever. Also Mudra lag :<
    (1)

  4. #134
    Player
    Juen's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    33
    Character
    Jun Chen
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Personally, I would like to use AE more often, since there isn't always going to be a WAR along with the group to slash debuff. Its optimal to have a WAR of course, but its just dumb to assume everything is pinpointed down to perfect play and time. For TA, I would like the debuff to still apply EVEN if the positional requirement wasn't met since its not a PERSONAL dps boost but a GROUP dps boost. Now with TA being a minute long CD, if someone were to fail it, they would lose a total of 180 + 160 potency, since suiton vs raiton and TA INITIAL potency vs BONUS potency, so for potential lost of 340 potency AND 10% dps boost to GROUP, I believe it would only be fair that the debuff be applied for just the lost of 340 potency.

    A big request would be to change at least one of the two enmity control skills NIN got from HW. It could be changed into a skill to help the tp issues NIN has in long drawn out fight, or changed to a new DPS skill, but regardless the enmity skills has close to little to no use. Dwad and Duality CD are pretty long CDs for how little they provide, but they can stay the same honestly, if they gotten buffed, then complaints would shift somewhere else about the skills, most likely PvP.

    And mudra lag... doubt it's ever gonna be fixed, just gotta deal with it sadly.

    As someone that plays NIN, ST dps SHOULD be lowered than MNKs since we boost GROUP dps. AoE and TP issue should really be fixed a bit though.
    (0)
    Last edited by Juen; 08-07-2015 at 05:58 PM. Reason: limit.

  5. #135
    Player
    CoolMithra's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Cool Mithra
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by ShanaShirayuki View Post
    This, please SE, stop stacking SS on our gear or lower the TP costs on Shadow Fang, Mutilate, or Armor Crush, whatever. Also Mudra lag :<
    I approve of this.
    (0)

  6. #136
    Player
    Darkthrone's Avatar
    Join Date
    Nov 2014
    Location
    Windurst
    Posts
    16
    Character
    Dod Vanvidd
    World
    Adamantoise
    Main Class
    Archer Lv 60
    @ Square Enix, please solve Mudra lag.Thank you.

    P.S. TP

    P.P.S ninjas rock!
    (1)

  7. #137
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I personally would be fine if NIN became strong on the utility side than the DPS side. I mean, BRD can be Support-DPS while NIN can be Utility-DPS. It adds something different to the group instead of have three jobs act the same (NIN, DRG, MNK).
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #138
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jim_Berry View Post
    I personally would be fine if NIN became strong on the utility side than the DPS side. I mean, BRD can be Support-DPS while NIN can be Utility-DPS. It adds something different to the group instead of have three jobs act the same (NIN, DRG, MNK).
    If that's the case they shouldn't have added positionals for NIN to be more like MNK and DRG.
    (0)

  9. #139
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ShanaShirayuki View Post
    If that's the case they shouldn't have added positionals for NIN to be more like MNK and DRG.
    NIN is still far-less positionally based than the other two melee, and significantly so. Almost all of a NIN's time can be spent on the rear, with an occasional swap to the flank every 30 seconds or so for Armor Crush. Honestly, the positional addition was so minor, I'm not even sure why they bothered, but they probably feared MNKs especially ultimately resenting how much they have to move in the long run.
    (0)

  10. #140
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Jim_Berry View Post
    I personally would be fine if NIN became strong on the utility side than the DPS side. I mean, BRD can be Support-DPS while NIN can be Utility-DPS. It adds something different to the group instead of have three jobs act the same (NIN, DRG, MNK).
    I feel like they want NIN to be DoW utility, particularly Tank support with Goad, Shadewalker and Smoke Screen.
    It would be more apparent if Hate wasn't trivial in most cases.
    (0)

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