I have yet to try healing in Seal Rock but my group being scattered all over the map is what would annoy me the most I think. Plus there are LoS issues everywhere. You didn't really have this problem with the Ruins.
I have yet to try healing in Seal Rock but my group being scattered all over the map is what would annoy me the most I think. Plus there are LoS issues everywhere. You didn't really have this problem with the Ruins.
It's mostly in perspective of this topic. I'm not sure what you mean by "more rewarding gameplay" when healers are practically needed (and often in short supply). Things like ground effects not affecting people outside of your alliance isn't exclusive to seal rock, it's the same case in slaughter and secure.
It's honestly the same as PvE. If healing isn't fun for them, it isn't fun for them. It could also be the circumstance that PvP pits them in such as being focused down (which is, unfortunately the life of any healers in PvP) or their group being too spread (which is on the group itself, jsut like any other DPS that stands in bad stuff)
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Okay, I see I must be very specific with you. Yes, I am aware that ground effects do not affect anyone outside of the party you are in within all pvp modes. I'm suggesting in pvp it could encourage people to play healing roles more if they did. Also, yes, healers are needed and often in short supply. My question is, why is that so? Is there a way to fix that? The same issue occurred some time ago with tanking roles. A lot of people did not wish to play tanks in dungeons and other content, so they set up incentives and also worked on the jobs themselves to encourage better gameplay balance.
Also, what I mean by rewarding gameplay, it means you actually feel like your role matters, or you are enjoying what you're playing. It would be cool if at the end it showed how many people you saved or raised or something like that. It does show how much hp you healed, but that doesn't really say much.
I'm personally not bored with playing a healer (I didn't see someone say they were bored with healing in this thread that I recall), it's more frustrating than anything. I do the things on your list, but that doesn't mean someone may not enjoy playing healing or find it boring or even love it as is. Everyone has their own opinions on these things. However, it is apparent that a lot of players are NOT playing healing roles in PVP, regardless of how they feel whilst playing it. And I think this is an issue that may need to be addressed.
Also, if you are truly 1v1 another person such as dps or tank, you would probably still come out on top as a healer, unless they use a limit break on you. And even then, if you have enough hp, you could outlive that as well. It just takes a really really really long time. lol
Last edited by Eldaena; 08-09-2015 at 11:20 AM.
I don't know what else to say if you feel that the reward of keeping people alive (and thus, increasing the chance of winning) isn't enough. A of MMOs that I played with a PvP aspect track the exact same details (healing done, deaths, damage done, kills). The shortage of role is persistent and unfortunately is just the way it is it, not just in FL. FL doesn't enforce compositions which is why you'd see a shortage of healers, otherwise we'd have even shoddier queue times as we do now. Giving incentives like titles or mounts (in tank case) really does nothing to solve it, because in the end they'd ultimately just spam runs as that class, and drop it when it's all done (because that's what I did in regards with the bear and lion mounts, and eventually the ADS mount).
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I'm not necessarily saying they should add mounts or something as incentives, because I personally don't care about that. Like I said before, I care about balanced gameplay in all aspects of combat in this game. I currently don't feel balance, and I think a lot of other people that like playing healing roles, feel this way too.
"I don't know what else to say if you feel that the reward of keeping people alive isn't enough." So healers should only heal. Dps should only dps. Tanks should only tank. And everyone should be happy with this? With all the buttons we have to push, you'd think there would be more elaborate and thought out ideas behind the jobs we play.
Honestly, people still do stupid things and get themselves killed, or benediction goes off but somehow the player still dies you are trying to save. And even if you save your whole party at some point they will still only be looking at how many people they killed and pay you no mind because you were just "keeping people alive" and just essentially doing your job. And if you don't act as some players' own personal healer, they will get upset and blame you for the party failing or them dying, even though you were the only one to come as a healer in the first place.
Anyway, that was a bit of a tangent. My point is, I think making healing roles more enjoyable in some manner in PVP would help people play those roles more frequently. It's exhausting and frustrating right now, even when I try to do everything right, and obviously others feel this way too because there is hardly any healers turning up in the duty finder parties. I guess I'm just spinning my wheels here, just like in the game. Maybe the healer job is just becoming that... a job. (Probably in the role of babysitting if you aren't playing with friends... lol)
Anyway, goodbye thread.
Well, goodbye, but for the record, I still think you're wrong :/
The tiniest lala.
Even if the reward argument is not that important, i completely agree with your statement of our job in pvp Eldaena.
It's really tiring (mentaly) and absolutely not funny when your team is completely dispatched on this really large map. Some of them want to play the safety by guarding easy nodes to finish 2nd in classment. Some others absolutely want to try to bring the team to the first place and attack ennemies, some are completely lost in the map or just try to find some easy kills.
And you... can't buff or heal your allies with aoe, can't take the initiative to steal a node, you just spam click those green bars on your screen to try to heal someone in reach. You think that what is doing this guy right know is completely useless for the team but you heal him anyway since you don't have anything else to do.
hmmm well.... i will just tag for wolfs' den next time. Maybe i could get one match if i wait for 3h. It would still be much funnier than those 48 players pvp matches.
Or simply let the pvp world to the wintraders group. Now there are public linkshells or Pf for that... why to bother to talk about skill seriously.
Hi I play a healer in pvp but I don't enjoy healing (I find it boring), I think damage is more fun. So can we get back cleric stance? I don't want to roll a blm or a smn because while they do the same thing I want my sch/whm/ast to do, they don't have good heals which I find boring in pvp.
That's pretty much the message I see when people ask for cleric stance in pvp. It would be better if you asked for increased range on heals or something heal related.
From the OP first post:
The game is not balanced nor designed with 1v1 in mind. I was annoyed at the cleric stance nerf at first , but i came around to understand that me killing someone 1v1 is meaningless over me keeping my own and the other 2 parties alive. I dont try to kill people. I throw monkey wrenches. Dont try to solo a dps or tank, bait him to your party! This is a team game mode. Your K/D is meaningless. If you are looking for 1v1, you're looking in the wrong place and will be eternally dissapointed.
How exactly? You only suggested that you should do more damage.... how exactly is that making healers more enjoyable ? Are you just unhappy that healers are not also blms ? Are you unhappy about your fridge being unable to cook food as well ? I did a match with 581k total healing last night. I took pride in it because that number shows how i have been constantly healing the whole alliance. I brought a million times more value to my team rather than if i had killed people or did like 50-100k dmg.
Last edited by Maxwell; 08-09-2015 at 11:14 PM.
If you're proud of that just do pve. It will suit you well.you just spam click those green bars on your screen to try to heal someone in reach
As i told already, in other games healers are more polyvalent in pvp and it doesn't look like unbalance. It just adds more strategical interest to the job.
I'm sure it's really "fun" for players who barely manage to use binding skill in game to get a big hps in pvp.
For the others there are around 40 skill to use. We want to make use of all of them.
It reminds me discussion about healers and tank trying to optimize their dps in dungeon. There are always some guys who ask them "why ? you're a healer ! just heal."
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