Quote Originally Posted by Eldaena View Post

Also, what I mean by rewarding gameplay, it means you actually feel like your role matters, or you are enjoying what you're playing. It would be cool if at the end it showed how many people you saved or raised or something like that. It does show how much hp you healed, but that doesn't really say much.
I don't know what else to say if you feel that the reward of keeping people alive (and thus, increasing the chance of winning) isn't enough. A of MMOs that I played with a PvP aspect track the exact same details (healing done, deaths, damage done, kills). The shortage of role is persistent and unfortunately is just the way it is it, not just in FL. FL doesn't enforce compositions which is why you'd see a shortage of healers, otherwise we'd have even shoddier queue times as we do now. Giving incentives like titles or mounts (in tank case) really does nothing to solve it, because in the end they'd ultimately just spam runs as that class, and drop it when it's all done (because that's what I did in regards with the bear and lion mounts, and eventually the ADS mount).