Quote Originally Posted by RiceisNice View Post
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I'm not necessarily saying they should add mounts or something as incentives, because I personally don't care about that. Like I said before, I care about balanced gameplay in all aspects of combat in this game. I currently don't feel balance, and I think a lot of other people that like playing healing roles, feel this way too.

"I don't know what else to say if you feel that the reward of keeping people alive isn't enough." So healers should only heal. Dps should only dps. Tanks should only tank. And everyone should be happy with this? With all the buttons we have to push, you'd think there would be more elaborate and thought out ideas behind the jobs we play.

Honestly, people still do stupid things and get themselves killed, or benediction goes off but somehow the player still dies you are trying to save. And even if you save your whole party at some point they will still only be looking at how many people they killed and pay you no mind because you were just "keeping people alive" and just essentially doing your job. And if you don't act as some players' own personal healer, they will get upset and blame you for the party failing or them dying, even though you were the only one to come as a healer in the first place.

Anyway, that was a bit of a tangent. My point is, I think making healing roles more enjoyable in some manner in PVP would help people play those roles more frequently. It's exhausting and frustrating right now, even when I try to do everything right, and obviously others feel this way too because there is hardly any healers turning up in the duty finder parties. I guess I'm just spinning my wheels here, just like in the game. Maybe the healer job is just becoming that... a job. (Probably in the role of babysitting if you aren't playing with friends... lol)

Anyway, goodbye thread.