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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RinchanNau View Post
    There is nothing particularly more engaging about 2.0 BRD compared to 3.0. All you do is press BL between every single GCD always. 3.0 BRD requires more thought in that regard. So you could call that more engaging in a way.
    Or it's less engaging because I don't have to watch for straighter shot procs anymore, namely because I can't catch it without delaying my weaponskill. I'd disagree with it requiring more thought as well. But at this point we're literally splitting hairs and opinions. I don't like WM because it works against part of bard's core traits in 2.0, and because of that it play's extremely clumsy for me compared to MCH (who also has the same gameplay because of GB and WM being functionally the same)
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  2. #2
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by RiceisNice View Post
    Or it's less engaging because I don't have to watch for straighter shot procs anymore, namely because I can't catch it without delaying my weaponskill. I'd disagree with it requiring more thought as well. But at this point we're literally splitting hairs and opinions. I don't like WM because it works against part of bard's core traits in 2.0, and because of that it play's extremely clumsy for me compared to MCH (who also has the same gameplay because of GB and WM being functionally the same)
    I find MCH less fluid and more clumsy due to the 1,2,3 RNG of it. Not to mention I find Brd more engaging to play.
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  3. #3
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    Or it's less engaging because I don't have to watch for straighter shot procs anymore, namely because I can't catch it without delaying my weaponskill. I'd disagree with it requiring more thought as well. But at this point we're literally splitting hairs and opinions. I don't like WM because it works against part of bard's core traits in 2.0, and because of that it play's extremely clumsy for me compared to MCH (who also has the same gameplay because of GB and WM being functionally the same)
    Your oGCD usage most definitely requires more thought and attention in 3.0 w/ Minuet. When we go back to 2.0 BRD style it's always buff + BL, Flaming Arrow + BL, Blunt Arrow + BL, Repelling Shot + BL. There's more of an oGCD priority system required when Minuet is up. I'm not going to argue which is better. But I like having to swap between the two and playing both styles in the new savage encounters as well as the primals. Granted it's about 95% Minuet uptime which it seems you're not a fan of. Guess there's always 4.0. Who knows what changes will come then?
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    Last edited by RinchanNau; 08-09-2015 at 03:45 AM.

  4. #4
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RinchanNau View Post
    Your oGCD usage most definitely requires more thought and attention in 3.0 w/ Minuet. When we go back to 2.0 BRD style it's always buff + BL, Flaming Arrow + BL, Blunt Arrow + BL, Repelling Shot + BL. There's more of an oGCD priority system required when Minuet is up. I'm not going to argue which is better. But I like having to swap between the two and playing both styles in the new savage encounters as well as the primals. Granted it's about 95% Minuet uptime which it seems you're not a fan of. Guess there's always 4.0. Who knows what changes will come then?
    yes and from what i am reading and what i have seen in raid videos of bard it is still pretty much like that only now its more cast a skill then BL then cast next skill o wait BL proced so BL again next skill cast no BL proc so straighter shot next skill BL ... again... so on and so forth
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