Since the thread title asks if PLD feels shafted, this main paladin has never felt shafted, except against every lance wielding npc. Then I get shafted often.

			
			
				Since the thread title asks if PLD feels shafted, this main paladin has never felt shafted, except against every lance wielding npc. Then I get shafted often.

			
			
				Superior in terms of damage mitigated, yes. Inferior in terms of damage dealt. Which is exactly what SE intended for them. Scrubs are upset because they want to think they could hang with the world first groups if only they did 100 more dps.It does balance out. Paladin are superior in A1, A2 savage. It's people who sit around in green dungeon gear and never TOUCH savage that like to come to these forums and complain paladin is underpowered. You've not taken -any- job to it's limit at that point. Paladin are fine and the sooner people stop trying to blame the job for their short comings, the faster those same people can personally improve as players.
I feel like, if PLD is meant to do the least dmg because it has the most mitigation, it should have the most mitigation in almost all circumstances. Or there should be some circumstances where it does the most dps. Right now it seems PLD does the most mitigation half the time but it always does the least dps.
Seriously agree with this, most people here who complained about PLD being underpowered are ones who dont even main pld or go end game raid. SInce 2.0 people who complian about pld are ones who go crystal tower at most as their raids. If they went t9 at least, they will know how strong pld areIt does balance out. Paladin are superior in A1, A2 savage. It's people who sit around in green dungeon gear and never TOUCH savage that like to come to these forums and complain paladin is underpowered. You've not taken -any- job to it's limit at that point. Paladin are fine and the sooner people stop trying to blame the job for their short comings, the faster those same people can personally improve as players.
PLD is a defensive tank with more emphasis on defensive than offensive tanking.
It will always be the safest route.
The storyline for PLD always talks about what ?
Protecting the weak, boosting defense to protect the weak.
They sacrifice offensive style to be a Wall for the weak.
War storyline always talks about going on the offensive and going all out and tapping into one's inner beast. Hence why War lacks party support abilities. High Risk High Reward.
DRK is about punishing the corrupt and helping out the weak -Hybrid. (<.< needs more party related abilities though cough)
PLD is the only defensive tank in the game lore wise.
Note:
This is just a lore wise reason for pld having high defensive abilities and lower offensive dps.
Last edited by Noira; 08-10-2015 at 01:22 AM.
PLD is actually inferior in damage mitigated in A1 as well. :V
That said, PLD can do A1, A2, and A3 perfectly well - just won't output the same DPS as a DRK or WAR of equal skill. Which was only really relevant for the first 2 weeks, now that weapons are available there's no real excuse.

			
			
				It's actually not. Overall damage taken is noticeably lower than what DRK will take due to how heavy his auto-attacks are. Plasma damage is also lower if DRK is spreading buffs out properly, even ignoring the fact that PLD will take 0 damage from the second.(Rampart/Sentinel/ShieldOath -61.6% PLD vs Grit/Shadowskin/DA+Dark Mind -55.2% DRK)
Why would DRK use Shadowskin + DA+Dark Mind over Shadow Wall + DA+Dark Mind? O _ o

			
			
				Shadow Wall is best used before Oppressor 0.5 spawns to eat Gunnery Podx2 + Royal Fount while Grit is down. First phase damage counts double, so you want to squeeze all you can out of both tanks & healers. Each Hypercompressed Plasma is 120 seconds apart, Shadow Wall has a 180 second timer. Walking Dead is extra stress on healers, generally not worth it for such a weak tankbuster. Shadow Skin during Hydrothermal Missile will absorb it in the case you're targeted, Royal Fount, and Hypercompressed plasma. Shadow Wall will only cover Royal Fount & Hypercompressed plasma twice. Shadow Wall in the later phases to eat Royal Founts will also allow you to keep Grit down without putting more stress on healers.

			
			
				Only adjustments i see that the tanks really need are:
Pld:
Gains 5tp for blocking - can be active during shield oath.
Sheltron enables pld to block magic
Drk:
In grit stance, drk can use bloodweapon,
bloodweapon also gives drk 10-20tp back per gcd
War:
Berserk needs to be 40% dmg increase
Pacfication only lasts 3secs.
Last edited by Molic; 08-11-2015 at 09:38 AM.
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